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Space Engineers Leaves Early Access After 5 Years.

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Space Engineers, a sandbox game developed and published by the Czech Republic developer Keen Software House since 2013. Ever since its Initial release date in 2013 where it stayed in Early Access for all this time, The Game Studio has finally announced that the game is out of Early Access with February’s patch. This is huge news for fans of the game that have been playing it since it first launched in Early Access.

You can Engineer, Construct, Explore and Survive and Space and on Planets in this Sandbox game. Build Space ships, Space stations, and Planetary outposts. Travel through space to explore planets and gather resources to survive in the dark harsh depths of space. Jump into Survival mode to test your wits or switch it up and go to Creative mode to make fun prototype ships to joy ride in space with. You can build anything, anywhere, to any amount. All that limits you is – you.

The Games History

When the game first released, It was not the most polished of games. Physics were wonky, the gameplay was not that good, certain mechanics felt broken, and some aspects just seemed to be missing from the game altogether. They have since worked on game consistently improving and adding things to the game each year with player feedback all to develop this game from a concept to a feature complete space engineering sandbox.

In 2015 they added Planets to the game which users could Explore, Survive, Build, Discover, Fight, and create their own home planets and not just float and build around in space but different Balls of masses now. In 2017, Physics of the game was reworked to improve the feel and stability of the game and the creations. In 2018 the Multiplayer got improved where the Netcode was reworked and Dedicated servers were added among other things to improve the Multiplayer experience of the game. Lastly, February 2019, They have now released the Survival Overhaul and the game is out of Early Access.

Update Details

The new update that dropped today on February 28th, 2019, has officially put the game out of Early Access with a long list of changes, bug fixes, and a Survival Overhaul. The games price has also been changed and is now set to 19.99$. The game is currently free for the weekend, so check it out.

The Survival Overhaul:

With the sandbox and core elements of the game covered the Survival aspect of the game needed a much-deserved rework, which it gets. There are a ton of survival elements added to the game that shall keep the player busy. Power producing sources have been added to the game like Wind Turbines and a Small Battery. A Hydrogen Engine that runs on water (obviously) has been added. A survival kit has also been introduced with a plethora of other changes to the game and the survival aspect of the game.

Patch Notes:

Main Features

  • New blocks – Ladder, Basic Assembler, Hydrogen Engine, Small Battery, Wind Turbine, Survival Kit
  • Survival gameplay improvements
  • Learning to Survive scenario
  • Never Surrender scenario
  • Progression Tree
  • Survival respawn mechanics
  • New chat features
  • New encounters

New Features

  • Ladder
  • Basic Assembler block
  • Hydrogen Engine block
  • Survival Kit block
  • Wind Turbine block
  • Small Battery 1x1x1
  • Responsive block’s LCD panels (cockpit, medical room, respawn kit..) have correct state based on the state of the block
  • LCD panels on all blocks have new pictures
  • Progression Tree and progress sharing in the faction
  • Progression UI in G-Screen with search and support for categories
  • Processing stone gives ingots (iron, nickel, silicon) and gravel
  • Improved chat with more features (channels, timestamp, gps, emotes)
  • Help for chat in F1 screen
  • Preloading voxel materials and textures when loading world
  • Veteran Mark 2 skin (Promoted Engineer achievement reward)
  • You can choose a faction before spawning
  • Temperature for environment
  • Voxel trash removal tool for administrators
  • Search in production tab
  • New tooltip info in respawn screen
  • Players spawn near each other, you can set optimal distance in the world settings
  • New Main Menu videos and overlay
  • Assembler skips item if there is not enough resources to finish it
  • New respawn pods, one for space, one for planets and one for the moon
  • Redesigned and added encounters
  • New visuals for trees
  • New textures for voxels
  • New achievements for Learning to Survive and Never Surrender scenarios
  • New inter-grid communication system for Programmable block. Allows broadcast or unicast communication for scripts
  • Added Current ship filter option to inventory screen
  • Added temporary ban feature for player hosted multiplayer
  • Added PCU pool for Space Pirates faction
  • Increased regeneration speed for Medical Room
  • Reintroduced character ragdoll
  • Pasted enemy grids do not automatically change ownership to you. This is new feature is for administrators
  • New survival tutorial video in F1 screen

Changes

  • Default toolbar changed to be up-to-date with new blocks and survival changes
  • Default inventory multipliers changed to 3x for astronaut and 1x for blocks. New blocks inventory multiplier added to the settings.
  • Wheels power requirements depends on the settings and speed
  • Unified state of emissive colors for all blocks
  • Changed explosion impulse force so it’s lower
  • PCU safe value changed from 100.000 to 600.000
  • Players spawn on the lit side of planets
  • Voxel hand is a safe feature now (removed from experimental)
  • Tuned jetpack so it’s harder to kill yourself
  • Larger inventories for Assemblers
  • No Uranium on planets and tweaks in distribution of ore on asteroids
  • Thrusters are 20% more powerful
  • Changed power usage for Air Vent block
  • Solar panels need less solar components
  • Blocks has default PCU cost of 1 on build and full PCU cost in functional state
  • Changes to ranks
    • Renamed Moderator to Observer
    • Added teleport to Space Master role
  • Replaced checkboxes in Battery block terminal panel with one combo box
  • Changed GPS name for body location to show death time instead of id
  • Renamed custom worlds
  • Performance changes to voxel streaming. Player can join server faster.
  • Changed lodding technique for voxel textures
  • Changed overlays for turret and camera
  • Changed initial power for batteries built from projection
  • Respawn pods are no longer deleted by default in survival
  • Landing gear assembly guidelines changed, no longer needs large steel tubes
  • Block placement modes:
    • Free
    • Gravity-aligned
    • Local-grid
  • Skin containers now have batteries instead of reactors
  • Custom names for Respawn points in respawn screen
  • Tweaked sunlight on planets
  • Arc Furnace renamed to Basic Refinery and changed parameters
  • All blocks have rebalanced components requirements
  • All blocks have rebalanced building times
  • Astronaut body is no longer lootable, only the backpack is
  • Removed drones and random encounters from experimental mode
  • Encounter drones use different AI now
  • Rebalanced production costs of tools and bottles
  • Batteries only have an initial charge on the first build now
  • Medical room recharges health and energy 5 times as fast as before
  • Reduced wolves and meteorites spawn times

Gameplay Fixes

  • Fixed Rotor Head not triggering PCU limit reached message
  • Fixed The Harder They Fall Achievement
  • Fixed Crayon box Achievement
  • Fixed Going Green Achievement
  • Fixed Connector Throw out function at far away coordinates
  • Fixed Item spawning at far away coordinates
  • Fixed unpredictable grid behavior at far away coordinates
  • Fixed Warheads not detonating at distant coordinates
  • Fixed Drills not drilling blocks at distant coordinates
  • Fixed uncollected components dropping at incorrect position at distant coordinates
  • Fixed Jump Drive not being accurate at distant coordinates
  • Fixed obstacle detection when leaving Cockpit
  • Fixed Gatling turrets not shooting at targets
  • Fixed Gyroscopes not slowing grid rotation in certain cases
  • Fixed crash in Main Menu when opening Good.bot tips
  • Fixed Welder not welding anything when missing components for one of the welded blocks
  • Fixed Programmable blocks being able to cheat in items into Inventories
  • Fixed Remote Control Block respect of ownership settings
  • Fixed errors not appearing when really old worlds couldn’t be loaded
  • Fixed Programmable blocks having access to potentially dangerous types
  • Fixed bug where you could be a member in two factions at once
  • Fixed Remote control kicking player out when rotors on grid were detached
  • Fixed Rotor Heads causing negative PCU in certain cases
  • Fixed wrong PCU cost of Rotor head
  • Fixed bug in Programmable Block constructor
  • Fixed Missile Turret prediction overshooting targets
  • Fixed Solar Panels working on planets at night in certain cases
  • Fixed exploit where Programmable Block could turn off enemy grid
  • Fixed several issues happening when un/merging two grids
  • Fixed Small Collector collection phantom being on the wrong side
  • Fixed relative dampening parenting to parts of certain blocks instead of grids in some cases
  • Fixed Armor corner 2x1x1 missing one mountpoint
  • Fixed H2/O2 Generator producing oxygen even when oxygen is disabled in world settings
  • Fixed grid mass not being recomputed when inventory content changes
  • Fixed Seats/Cockpits not dropping inventory content when destroyed
  • Fixed Collectors collecting when they shouldn’t (unpowered or in construction stages)
  • Fixed rooms not depressurizing when all air vents have been removed
  • Fixed bug where blueprints can be pasted into voxels and other grids in certain cases
  • Fixed crash in Collectors
  • Fixed Missiles spawning at position where grid was one frame ago
  • Fixed not being able to turn power on for unowned grids even with “Can use all terminals” settings
  • Fixed initial Campaign mission autosaves not having working scripts after load

The First Jump Scenario Fixes

  • Fixed initial Cryo Chamber having oxygen for only 2 minutes
  • Fixed bug where dropping Oxygen Bottle at certain points would make it highlighted
  • Fixed “crouch” subquest not being marked when character crouches
  • Fixed character being able to get stuck in ship and get carried away
  • Fixed “Report to Ship’s Bridge” quest not marking its subquests when completed
  • Fixed player having Flashlight enabled by default
  • Fixed player having broadcast enabled by default
  • Fixed warnings appearing during or immediately after Mission 1 cutscene
  • Fixed missions having “Remote block removal” option turned on
  • Fixed “Flashlight” step of quest “Locate excavation site”
  • Fixed Mission 3 ship not having enough hydrogen

UI Fixes

  • Fixed other characters blocking third person camera of player in cockpit and forcing him/her into first person camera
  • Fixed incorrect positioning of UI elements in resolution 4:3
  • Fixed missing names of blocks and controls in Gamepad hints
  • Fixed HUD not being hidden when terminal was open through Control Menu
  • Fixed Elevator button panel in Mission 2 missing highlight
  • Fixed Campaign highlights being visible even when quest is completed
  • Fixed button panel hints being offset from actual position
  • Fixed certain scrollable UI elements being clickable outside of their area
  • Fixed random crash in DS configurator
  • Fixed camera clipping through certain hand tools
  • Fixed GPSs being unremovable through Cycle object in admin menu
  • Fixed HUD not being hidden when opening terminal screen using Gamepad controls
    Fixed HUD marker scale for 4K screens
  • Fixed control hints for Ladders for Xbox controller
  • Fixed crash in DS configurator when switching settings
  • Fixed third person camera being zoomed out after respawning
  • Fixed player being kicked out of terminal after selecting blueprint for terminal
  • Fixed GPSs created through chat command at distant coordinates having wrong position
  • Fixed Lock/Unlock button not being refreshed in Connector’s terminal
  • Fixed HUD being visible in Respawn Screen in certain cases
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by turning off the power
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by damaging it
  • Fixed camera movement in respawn screen when grid is located on far away coordinates
  • Fixed camera position in respawn screen when grid is located on far away coordinates

Visual Fixes

  • Fixed highlight being visible through character after reconnect on DS
  • Fixed Merge blocks being white in certain cases when they should be green
  • Fixed Spotlights turning emissivity on in certain cases after splitting grid
  • Fixed texture alignment of Heavy Rounded Armor Corner
  • Fixed texture alignment of Rounded Armor Corner
  • Fixed misplaced drill particles
  • Fixed persistence of Jetpack state after reconnection on DS
  • Fixed Turret subparts being misplaced when pasting blueprint while moving
  • Fixed ore deposits being visible on surface of planets
  • Fixed crash when cycling through objects in Cycle Object screen of Admin menu
  • Fixed vines not being transparent on projected Oxygen Farms
  • Fixed hole in Passenger seat
  • Fixed shadow of the Cockpit interior
  • Fixed distances on which Grid x Voxel collisions could be heard
  • Fixed random crash in render when spawning large amount of blocks
  • Fixed Armor Block color and normal maps not being aligned
  • Fixed Drill metal particles orientation
  • Fixed Grinder spin acceleration
  • Fixed Boots peeking out of Small Cockpit’s floor
  • Fixed emissivity of modules not entering black state when turned off and damaged
  • Fixed blinking spotlights not turning of Billboards (cones)
  • Fixed Solar Panels damaged particle effect
  • Fixed some voxel materials having incorrect LODs
  • Fixed Voxel hand creating voxels with holes
  • Fixed missing separation edges between light and heavy Armors
  • Fixed stone boulders changing color after reloading
  • Fixed Medbay emissivity after its placement
  • Fixed H2/O2 Generator to not have blue emissivity when only bottles, not ice, are inside
  • Fixed Fixed LODs of Refinery’s control panel
  • Fixed LODs of Rocket launcher (on high settings)
  • Fixed Fighter cockpit building stages
  • Fixed wrong LODs of small block Atmospheric thrusters
  • Fixed texture of Inverted armor corner
  • Fixed IceEuropa2 material icon
  • Fixed wrong emissivity of Modules
  • Fixed emissive parts of Space Ball LODs
  • Fixed spawning of dead body and its backpack on far away coordinates

Multiplayer Fixes

  • Fixed infinite “Waiting for server to respond” issue after unbanning player
  • Fixed synchronization issue for blue state of connector
  • Fixed relative dampener icon wrong state after reconnect
  • Fixed synchronization of Battery, Inventory and Reactor status
  • Fixed Antenna being still visible after remotely turning off broadcasting
  • Fixed trees not falling on client after server restart and client auto-join
  • Fixed position synchronization issue for grids
  • Fixed crash for entities with the same ID
  • Fixed hacking of the blocks
  • Fixed synchronization issue for character when standing on the server and falling on the client
  • Fixed building preview color synchronization
  • Fixed color emissivity synchronization of button panel
  • Fixed particle effect synchronization of collector
  • Fixed synchronization issue for Piston with Landing Gear
  • Fixed distant planets synchronization issue

Audio Fixes and Changes

  • Fixed sound of the Welder when player does not have enough components
  • Changed the sound for Good.bot in the scenario
  • Fixed sounds and particles when welding finished block
  • Fixed issue when turning off damage effects turned off sounds too
  • Fixed no sound and message issue for unsuccessful block placement

Mod API and Scripting Changes

  • New .sbc files for Progression Tree, ResearchBlocks.sbc and ResearchGroups.sbc
  • New version of Visual Scripting Tool with better UI and support for default scenario template
  • Added description to all Visual Scripting functions and events
  • Refactored inventory API
  • Changes to IMyBatteryBlocks to reflect removed bool states, replaced by enum ChargeMode
  • Added HudText to IMyRadioAntenna and IMyBeacon
  • Added in-game performance profiler for Programmable Block (Modding build)
  • Added PDB and source code loading for both Programmable Block and Modding scripts. Attach VS to SE process and debug your scripts live (Modding build)

Solved Issues from Support Site

  • Wrong tooltip on “Adaptive simulation quality” if you have experimental settings disabled
  • Turrets don’t target Missiles
  • Fov slider shows 0
  • Toolbar cleared on reload
  • Random sounds looping constantly – coming from nowhere – Can be fixed by rejoining game
  • Inventory UI transfer bug
  • Cloud saved Blueprints don’t have a preview image
  • Comms tab comms scroll viewport always jumps to top at new message
  • Activating sorters/ejectors on a mining ship causes ship mass to display as 0 kg
  • Rotor lock issues on reload
  • Interior Turret wrong model rotation
  • Button name stays on HUD after respawn
  • Gyroscope causes thruster sound
  • Menu/HUD does not show up in screenshots
  • Gatling Turrets damage own grids
  • Gravity on ships is calculated from the pivot point
  • LCD center alignment is not aligned
  • Can’t see custom planets
  • Visual bug pistons
  • Wheels are randomly exploding at higher speeds (vanilla)
  • Physics begins to break down at a certain point on a world of mine
  • [ModAPI] Terminal Controls can no longer be attached to base IMyTerminalBlock
  • Screenshots are made with 50% transparency/alpha
  • Audio and Pressurization Bugs Far From Origin
  • Lights flashing randomly
  • Small-grid Rocket Launchers LODs are broken
  • Bullets have way too much momentum in creative
  • Turrets continue firing despite setting changes
  • Medical Bay stops providing health/O2/H/energy randomly
  • ‘Toolbar Config / All Blocks’ gets reordered when clicking again on ‘All Blocks’ category
  • Remote Control disconnecting at docking/undocking
  • Memory leak when mining with ship mining drills
  • LOD model for Small Ship Battery covers up charge meter
  • Rotor Hitbox Issue
  • Sensor Block can’t detect voxels
  • Player Report: SE: Some planets cannot be seen: Europa, Moon, Alien, and Titan moon
  • Third person camera view lock
  • Dropping 5000 stack of ice into small ship collector causes crash
  • Turret shooting neutral grids OFF by default
  • Multiplayer or dedicated server doesn’t sync correctly Oo/off state for all blocks
  • Grids over world border do not get removed
  • Turret reticle still shows while using Spectator mode
  • Broken mirroring on various blocks
  • No tracers/sound on Modded Turret while MP client
  • Stuck as spider!!
  • Rotors Current angle doesn’t update
  • Can’t show grid pivot or centre of mass
  • Merge blocks disabling smaller large grids power
  • Performance Optimization on Disconnected Static Grids should be in Adaptive Simulation

Ghost Giant Release Date Announced – A Must have PS VR Puzzle game?

The video game developer studio Zoink Games that developed and announced a PS VR Puzzle title name Ghost Giant last June at E3 and released this coming April. The Announcement Trailer showed what seemed to be a beautifully put together game with a beautiful storyline and heartwarming character interaction. Among many of the games revealed the last E3, This and Tetris Effect were two games I am personally very excited for.

Game Background

The game is beautifully designed and looks very astonishing. The art and graphics are very pleasing to look at for hours on end even, you definitely will not get bored by looking at the art style anytime soon, especially since this is a VR game that you will be playing with a display attached to your head for a couple of hours. The ‘art filter’ of the game mildly reminds me of Firewatch, an adventure game that was released in 2016 that had amazing visuals that alone were worth playing the game for.

Source

The game leaves you filled with that warm and fuzzy feeling inside of you after you have played it, itsthat good. It is very hard to describe to someone just how immersive the game is when they have not tried it themselves. You play as the Ghost Giant and have two Ghostly helping hands to interreact with the world and the main character of the story, your little friend Louis with whom you will be spending your time with to replace all of your sorrows with a warmth feeling. Invisible to everyone else except your tiny friend, you start to help him and the citizens of his town Sancourt and get to know him better.

Source

Explore the town of Sancourt by completing different tasks like “Using your see-through hands to lift furniture, vehicles, and trees.” and “Rotate and open entire buildings to reveal the stories going on inside.”. According to Zoink developers, it is a ‘Poke n Grab’ adventure game much like ‘Point n Click’ adventure games except this is in VR and with VR controllers hence the ‘Poke n Grab’ term preferred by the developers. The developers have created a game that recreates the experience of playing with a dollhouse in VR except, that it is better than playing with a dollhouse.

Source

Release Date and News

The game is reported to be released digitally on 16th April. The physical version that shall be published by Perp Games is set to be released globally on 19th April. The price for the game is not confirmed as of yet.

Samsung’s Galaxy S10 To Ship With A Pre-Installed Screen Protector

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One of the most anticipated and polarizing smartphones of the year, the Galaxy S10 is here. Leaks and rumours about the phone had been cricling for quite a while now but the phone embraced the leaks and delivered a solid punch. One of the most highlighted feature about the phone was its take on under display fingerprint sensors. With more and more smartphones embracing the technology, Samsung instead of just blindly following the trend went out of way to perfect it.

The fingerprint sensor dubbed to be an ultrasonic sensor instead of a regular flash sensor capturing a 2D image of the finger. The ultrasonic sensor emits ultrasonic sound waves to 3D map the finger’s ridges to ensure maximum security. With this comes a great responsibility for screen protector manufacturers. The youtuber MKBHD in an experiment proved that regular glass screen protectors blocked the ultrasonic soundwaves and hence the sensor couldn’t operate as expected.

Samsung though has prepared and taken this opportunity to level up their accessory package. The Galaxy S10 would be the company’s first flagship to provide a screen protector out of the box. Now, the provided protector would fully support the ultrasonic sensor. The protector won’t be covered in warranty and users could also purchase it officially from Samsung with an MSRP of $29.99. Having provided a screen protector has been a trend for most Chinese manufacturers and Samsung taking initiative is certainly a good thing. With the S10 we not only expect a superior level of unboxing experience but superior accessories as well.

Samsung Galaxy Note 10 Could Come With 1TB UFS 3.0 Storage – 256GB As The Base Storage

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Samsung has just released some massive news regarding their upcoming flash storage chips. In a recent announcement, Samsung has announced the beginning of massive production of their 512GB eUFS 3.0 flash modules.

Details provided by Samsung claim that these chips would offer immense speed upgrades over current eUFS 2.1 standards in every category. Furthermore, these newly-introduced modules feature sequential reads as fast as 2100MB/s and writes as fast as 410MB/s.

However, what did catch out eye besides the fact that these are eUFS 3.0 device is the fact that Samsung plans to expand the storage capacities as well all-the-while, featuring the UFS 3.0 standard. Samsung says that they’re expecting the mass production of 256GB and 1TB modules to begin by second-half of 2019, making the storage option more than compelling for the last few flagships that arrive at the end of the year.

Given all the details we’ve gathered so far, there’s a good chance that the upcoming Samsung Galaxy Note 10 may feature eUFS 3.0 modules, that too, ranging up to 1TB in capacity. Afterall, hitting that 1TB mark with UFS 3.0 would be an absolute blast and necessary for Samsung given that the Galaxy S10 Plus has hit the 1TB mark.

Given the timing and roadmap, Samsung has laid out here simply lineup with the launch of the Galaxy Note 10 later this year. From the announcement of the Exynos 9820, to the announcement of the Galaxy Fold during the first half of 2019, to the launch of the 256GB and 1TB modules in the second half of 2019, it’s all lining up. After all, preparing the 512GB modules are much more important to Samsung right now now that the Galaxy Fold has been confirmed to feature 512GB UFS 3.0 internal storage.

In addition, with all three eUFS 3.0 storage modules now confirmed to be releasing in 2019, there’s also a good chance that Samsung may move up to 256GB of internal storage as its base variant on the Galaxy Note 10, further cementing Samsung’s position in the flash market.

Fortnite Season 8 Begins With A Treasure Hunt – Patch Notes Here

Epic Games has finally delivered on yet another season of Fortnite. With the developers continuously pushing the game to be as fresh it could be with new content and updates, Season 8 has come with a bang, featuring the likes of a new treasure hunt and volcano looming on the map.

Following the introduction of the Ice King, the Prisoner and the Pirate, Epic Games have finally put their plot forward for Season 8, rejuvenating the island as well as its landmarks as a whole.

However, not all of the changes and additions are visual this season. Not only has Epic Games shaken the map a bit, but they’ve added a number of meaningful features to the game that we would detail later down the line.

The New Locations & Volcano

One of the major changes coming with the introduction of Fortnite Season 8 has to be the addition of a volcano. Furthermore, Epic Games has added to new locations surrounding the new volcano dubbed as Lazy Lagoon and Sunny Steps, each complementing their names as well as their locations surrounding the volcano.

Being the latest additions on the map, expect to see a ton of loot in the area as well as a decent amount of company when landing there.

However, be wary of stepping on the lava if you’re in the area as the Volcanic lava would deal 1HP damage and propel you when you step on it.

Fortnite’s New Pirate Cannon

The next major addition has to be the introduction of the new Pirate Cannon. With the new Pirate Cannon, you would be able to launch yourself or even shoot a canon ball into the skies to wreck havoc on unsuspecting enemies around the island.

These Pirate Cannons are scattered across the island but would deal a decent amount of damage when used effectively. With a direct hit to another player, you’ll be able to deal 100 HP worth of damage. However, if you do miss them by a small margin, the cannon ball would deal 50 HP worth of damage in a small radius.

Party Assist – Help Friends Complete Their Tasks/Missions

Completing challenges and climbing up the ladder has been one of the major challenges players come across. With Party Assist added, players would be able to complete their missions with the help of their friends as they embark on the island.

Here’s What Has Been Vaulted In Fortnite Season 8

With Fortnite Season 8 now out for in the masses, Fortnite has finally removed a few items from the game. From now on, players would no longer be able to see the Sneaky Snowman, Chiller Grenade, Shopping Cart, ATK, and the X-4 Stormwing, as detailed in last week’s confirmation where Epic confirmed the removal of the X-4 Stormwing.

While the removal of the ATK and Shopping Cart seems to be a bit over the top, the removal of the X-4 Stormwing, Chiller Grenade and Sneaky Snowman were expected given that they were suitable in Season 7’s snowy environment.

Fortnite Season 8 Battle Pass – Seems About Right!

https://www.youtube.com/watch?v=3aMtD0Klp2I

With the introduction of a new season, Epic has dropped details regarding their new Battle Pass.

As soon as you pickup the new Battle Pass, you’ll be able to unlock two new outfits, namely, Blackheart and Hybrid. Its worth noting that both of these outfits would be progressive outfits, meaning that these characters would upgrade over time. Furthermore, as you rank up, you would get new outfits as well as the usual emotes, wraps pets and more. However, if you’re feeling enthusiastic, you could unlock the new Sidewinder outfit as well.

As usual pricing remains the same this season as well with the Battle Pass costing the same 950 V-Bucks. However, if you do have a new enthusiasm for the Season 8, you could opt for the Battle Bundle for 1850/4700 V-Bucks, depending on how well you completed your challenges from Season 7’s Week 13 challenged.

Fortnite Season 8 Patch Notes

WEAPONS + ITEMS

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%


Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

GAMEPLAY

  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.


Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

LIMITED TIME MODE: 50V50

Summary
Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

LIMITED TIME MODE: CLOSE ENCOUNTERS

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.

AUDIO

  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.


Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.


Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

REPLAY

Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

MOBILE

  • Added more visual feedback when buttons are pressed.
  • Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
  • Player are now able to toggle between crouch and standing states while in build and edit modes.


Bug Fixes

  • Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
  • Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
  • Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
  • Fixed players ability to un-crouch while gliding.
  • Fixed action button remaining on the UI during the Battle Bus phase.
  • The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
  • Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
  • Fixed an issue where dragging an item off the hotbar triggered a double click.
  • Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
  • Fixed controller art sometimes missing in the Controller Setting screen.

CREATIVE

WHAT’S NEW?

Voice Chat Updates
New voice chat options have been added to Creative Island Game menu! Share a single channel while in Creative, regardless of team, then choose who you chat with when playing.

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Jungle Temple Theme
Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab.

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Playgrounds Update
Renovations have been made to Playground, adding featured Creative Islands and allowing even more friends to join in on the fun!

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ISLANDS

  • Updated the Creative Hub
    • You can now customize your island’s time of day!
    • A new “Time of Day” option has been added to the My Island menu.
    • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
    • You can select a specific hour of the day, which will force your island to always be at that time.
    • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.

Bug Fixes

  • Fixed an issue where islands would load with missing pieces. Any current missing pieces will need to be fixed by the island creator.
  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player’s camera to look down even when teleporting onto land.

GAMEPLAY

  • Voice Chat has been changed
    • When in the Hub or Creative Island and not in a game everyone shares the same chat channel and can talk freely with each other regardless of team choice.
    • When a game is started the Voice Chat Game setting configures the chat channel as defined by the option.
  • Voice Chat Options
    • On the Island Game menu new Voice Chat options are none, team, or all.
    • None – No voice chat
    • Team – Each team can talk to only team members
    • All – Everyone participating in the game can talk to each other
  • Playgrounds update
    • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
    • You can now join your friends in Playgrounds while they’re already in game by either joining their party, or selecting “Join Creative Server” in the Friends list.

Bug Fixes

  • Fixed player health not being restored consistently when visiting an island.
  • Fixed players being unable to move after being eliminated while entering a vehicle.

Known Issue

  • Your friends’ Playgrounds sessions will appear when browsing Creative servers.

WEAPONS + ITEMS

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.

CREATIVE TOOLS + PHONE

  • Improved Resize mode:
    • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth.  This works the same as changing Rotation Axis while in Rotate mode.
    • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size.  This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
    • When the Phone is in Resize mode, you can now reset the size of the object to its default size.  This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
    • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
    • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
    • The “Snap Center” position of props is now displayed while Snap is turned on.
    • While rotating props, guides now appear to show you the selected axis of rotation.
    • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
    • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.

Bug Fixes

  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.

PREFABS

  • Added 6 all new Jungle Temple Prefabs
    • Great Pyramid
    • Pyramid
    • Courtyard
    • Temple
    • Shrine A
    • Shrine B
  • Added 3 all new Jungle Temple Galleries
    • Jungle Temple Gallery
    • Jungle Temple Prop Gallery
    • Jungle Nature Gallery
  • Added the Sneaky Snowman to the Holiday Gallery
  • Updated Car Gallery with the Food Trucks, Dump Trucks, Flatbed, Trailer Closed, RV, and Police Car
  • Updated Cube Blocks Gallery – Added new glow variants
  • Updated Cube Blocks 4x – Added new glow variants
  • Updated Music Blocks Gallery – Added 12 new instruments and made sure to get A# otherwise we’d all be flat.
  • Updated Loot Props Gallery – Add new chest that is equivalent to a supply crate. This will be used in new block submissions.

DEVICES

  • Added a Billboard
    • Write and publish text to the Billboard that can easily be placed on Creative Islands.
    • Billboards are limited to 50 per island to ensure performance and memory on all platforms work.
    • Set Text Size (Small, Medium, Large, Extra Large)
    • Set Text Justification (Left, Centered, Right)
    • Set View Distance (1 to 7 tiles, and Infinite)
    • Set Show Border (On/Off)
    • Set Text Color (White, Grey, Red, Orange, Yellow, Green, Blue Indigo, Violet, Black)
    • Set Background Color (Clear, White, Grey, Red, Orange, Yellow, Green, Blue Indigo, Violet, Black)
  • Added the new Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper
    • Highly configurable round bumper that interacts when a player or vehicle runs into it
    • Placed as a prop, place them in any location, works with rotation and scale
    • Knockback ( None, Low, Medium, High, Very High, Super High)
    • Fall Damage (On/Off)
    • Damage (None, 1,2,5,10,20,50,100,5000)
    • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
    • Allow Side Bounce (On/Off)
    • Allow Top Bounce (On/Off)
    • Bumper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added Pinball Flipper
    • Highly configurable flipper that interacts when a player or vehicle runs into it
    • The impulse direction will change based on where the collision on the flipper occurs.
    • Placed as a prop, place them in any location, works with rotation and scale
    • Shooting or damaging the flipper can be configured to provide a different scale of impulse
    • Rotation (Clockwise, Counter-Clockwise)
    • On Damage Knockback ( None, Low, Medium, High, Very High, Super High) – Triggers when damaged by shooting at the flipper
    • On Bump Knockback ( None, Low, Medium, High, Very High, Super High) – Triggers when the player or vehicle bumps into the flipper
    • Fall Damage (On/Off)
    • Damage (None, 1,2,5,10,20,50,100,5000)
    • Reset Time (Instant, 1, 2, 3, 5, 10, 20, 30 seconds, and 1 minute)
    • Flipper Color (Blue, Blue Glow, Red, Silver, Pink Glow, Green Glow, Orange Glow, Gold)
  • Added additional options to the Barrier Device
    • Base Visible In Game – Added ability to toggle the visibility of base plates.
      • Turn off to hide the device base during a game.
    • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
    • Barrier device can now be set to be all black.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
    • Added option to hide the checkpoint device during games.
    • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
    • Base Visible In Game – Turn off to hide the device base during a game.
    • Damage Type – Allows for immediate elimination or damage over time.
    • Damage – How much damage is applied each damage over time tick.
    • Damage Tickrate – How often damage over time is applied.
    • Safe Team – Designate a team that won’t be affected by the Damage Volume.
    • Shield Damage – Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
    • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.

Bug Fixes

  • Fixed issue with movement modulator speed causing an issue that would cause the player not to jump correctly.
  • Fixed issue where starting inventory device would grant duplicate items if the “Drop items when eliminated” game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.
  • Fixed issue with coins not disappearing when collected.

TEAMS

Bug Fixes

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

  • All players on a server are now seen in the hamburger menu as opposed to just seeing the players on your team

Bug Fixes

  • Fixed an issue where the Game Description screen was displaying even while still restoring from a previous game.
  • Fixed the tooltip text in the options menu for Turbo Delete in Creative Mode.

SAVE THE WORLD

WHAT’S NEW?

Hero Loadout
The new Hero Loadout system is here! This is a major change that impacts many areas of the game. See the Hero Loadout blog for details!

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Love Storm
Love is in the air – everybody run! Homebase has fallen victim to a virulent love outbreak, and it’s up to Ray and company to break it off before things get too serious.

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Plankerton Visual Update
Explore a new visual update for Plankerton, featuring the new Lakeside biome.

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MISSIONS + SYSTEMS

  • New Beta Storm Mission: Eliminate and Collect!
    • Jump into a new, 10 minute mission with the storm closing in fast!
    • Eliminate husks and collect husk data, the more you eliminate the better rewards.
    • Complete randomized bonus objectives each time you play.
    • Beta Storm Mission Alerts will reward Spring Tickets and either Hero, Schematic, or Survivor XP
    • Mission Alert Quota will be 5 every 24 hours. This will not share a quota with the other Alerts
  • We’ve significantly increased the Hero XP, Schematic XP and Survivor XP rewards from Missions and Mission Alerts in Plankerton, Canny Valley and Twine Peaks.
    • Plankerton: 2x for Hero XP and Schematic XP, 3x for Survivor XP
    • Canny Valley: 3x for Hero XP and Schematic XP, 4.5x for Survivor XP
    • Twine Peaks: 4x for Hero XP and Schematic XP, 6x for Survivor XP
  • Winter Tickets have been retired, with any excess converted into Winter Llamas.
  • Mutant Storm mission alerts now grant Spring Tickets. Quota is unchanged at 10 every 24 hours.
  • Legendary Troll Stash Llamas can be purchased from the Item Store for 1000 Spring tickets.
    • Unlimited quantity
  • Updated several normal progression quest rewards which grant Heroes. This will reduce the number of duplicate heroes received.
    • Players who have already completed these quests will receive the new hero rewards upon login.


Bug Fixes

  • The Three Strikes quest no longer gives credit for Power Level 64 group missions.
  • Fixed an issue with how traps were counted in the Constructor Build-off mission causing the player built count to be reset.
  • Fixed an issue that caused the Atlas to lose functionality in Fight the Storm Missions.
  • Fixed an issue that allowed the Ride the Lightning mission difficulty to be increased by a player who joined while the mission is in progress.

UI

  • Updated the collection book progress panel to handle the case where the player’s current level is lower than their max achieved level
    • Upcoming rewards that have already been earned have a checkmark
    • The milestone reward is the next reward the player will earn in progression
  • Reduced the length of tooltips for Gadgets.
  • Removed “Cannot place due to obstacle!” and “Cannot place due to existing building!” announcements from appearing on the HUD.

Bug Fixes

  • Fixed an issue that caused incorrect mission information to show up when changing zones.
  • Fix stretched badge images in the Mission Stats menu of the Results screen.
  • Added an action button prompt to items in the Llama opening summary when player is using a gamepad.
  • Fixed an issue with evolution confirmation panel becoming unresponsive to navigation inputs.
  • Fixed help text below Hero/Schematic level up confirmation to only show for items that can be recycled.
  • Fixed an issue that sometimes caused the upcoming reward icon to not appear next to the XP bar on the Command screen.
  • Fixed subtitles to display in the correct position on cinematics and the HUD when using resolutions with lower aspect ratios.
  • Fixed an issue that caused Hero Abilities to not properly show up while in game.
  • Updated the Collection Book unslot confirmation message to show a name for Defenders/Survivors
  • Fixed an issue with the transform item picker to not properly focus the scroll box of the details panel when returning from the item inspect screen.
  • Fixed a visual issue that prevented stats on weapon/trap schematics from properly updating when upgrading perks.
  • Fixed missing quickbar key prompts when switching game presets.
  • Fixed ammo indicator not displaying when using R.O.S.I.E.

PERFORMANCE

Optimized replication of items to reduce network bandwidth demands and help prevent out of sync issues during heavy combat.

HEROES

Introducing : The new Hero Loadout System!
The new Hero Loadout System is now live in Save the World! Heroes no longer have a full set of static perks which define their gameplay. Instead, they’re focused on a specific perk, and you can mix-and-match perks to best fit your playstyle.

  • Check out our Blog for a quick run down of the ins and outs of the new system, or watch our dev update video here!
    • We realize it may be hard to keep track of all the changes to heroes in this patch, so we’ve made a sheet to help you discover builds and figure out what heroes to unlock with your vouchers! 
  • Added 8 new heroes to the game. These are rewards for completing new quests, which are extensions of the class-specific quest lines and unlock after Canny Valley SSD2.
    • Archetype Havoc (Soldier)
    • Liteshow Spitfire (Soldier)
    • Dark Vanguard Airheart (Constructor)
    • Conqueror Magnus (Constructor)
    • Forged Fate (Ninja)
    • Overtaker Hiro (Ninja)
    • Valkyrie Rio (Outlander)
    • Ventura Ramirez (Outlander)
  • All players will receive a gift box upon login. This includes Hero XP, evolution materials, Legendary Flux, Hero Recruitment Vouchers, and training manuals.
    • The amount of rewards scale based on account level.
    • Hero Recruitment Vouchers are used to recruit heroes from the Collection Book. They can only be used to recruit Legendary or Mythic heroes from past events.
    • The other materials can be used to recruit some non-event heroes from the Collection Book using the standard method.
    • Any player who owns Jingle Jess will receive one additional Hero Recruitment Voucher since she will remain a reskin of Enforcer Grizzly.
  • All heroes have been marked eligible for Item Reset.
  • All heroes in the Collection Book have been marked for a free one-time unslot. This only affects heroes currently in the Collection Book.
  • Any Mythic heroes currently owned which grant a Team Perk will retroactively grant their Team Perk.
    • Steel Wool Carlos and Steel Wool Anthony do not grant Team Perks, as they all combine for the Team Perk “BOOM B.A.S.E.”.
  • Many of the Heroes which used to be reskins are now unique, and as a result need their own, unique names.
    • Rarity
      • Steel Wool Carlos is now Mythic rarity.
    • Soldiers
      • Renamed Marine Corpse Ramirez to Ghoul Trooper Ramirez
      • Renamed Centurion Wildcat to Colonel Wildcat
      • Renamed Raider Headhunter to Shrapnel Headhunter
      • Renamed Raider Raptor to Buckshot Raptor
      • Renamed Luck Demolisher Wildcat to Four Leaf Wildcat
      • Renamed Berserker Headhunter to Onslaught Headhunter
      • Renamed Double Agent Vaughn  to Undercover Vaughn
      • Renamed Urban Assault Sledgehammer to Tactical Assault Sledgehammer
      • Renamed Stars and Stripes Headhunter to Star-Spangled Headhunter
    • Constructors
      • Renamed Hazard the 13th to Kyle the 13th
      • Renamed Machinist Thora to Thunder Thora
      • Renamed Riot Control Hazard to Riot Response Hazard
      • Renamed Demolitionist Bull to Saboteur Bull
      • Renamed Airheart to Sentry Gunner Airheart
      • Renamed Stars and Stripes Penny to Patriot Penny
      • Renamed Kinetic Beats Syd to Steel Wool Syd
      • Renamed BASE Hype to Marathon Hype
    • Ninjas
      • Renamed Deadly Blade Scorpion to Deadly Star Scorpion
      • Renamed Thunderstrike Scorch to Whirlwind Scorch
      • Renamed Harvester Fiona to Whiteout Fiona
      • Renamed Piercing Lotus Luna to Deadly Lotus Luna
      • Renamed Explosive Assassin Ken to Infiltrator Ken
      • Renamed Dim Mak Igor to Plague Doctor Igor
      • Renamed Shuriken Master Llamaurai to Swift Shuriken Llamaurai
    • Outlanders
      • Renamed Trailblaster Buzz to Shockblaster Buzz
      • Renamed Stars and Stripes A.C. to Old Glory A.C.
      • Renamed Shamrock Reclaimer to Staredown Southie
      • Renamed Flash Eagle Eye to Fireflower Eagle Eye
      • Renamed Shockgunner Buzz to Ambush Buzz
      • Renamed Ranger BeetleJess to Beetlejess
    • Ability and Perk Name changes
      • Seismic Impact has been renamed to Seismic Smash
      • Sustained Impact has been renamed to Sustained Smash
      • Phasers to Kill has been renamed Blaze of Glory


Ability Balance Changes
As part of the Hero Loadout changes, we’ve adjusted balance game-wide. As a result, we’ve changed a few abilities balance to bring them more in line with our new models. Going forward, we have a much better baseline to adjust abilities in the future.

  • Constructor
    • Bull Rush
      • Reduced base damage from 156 to 104
      • Now deals environment damage by default (251 base environment damage)
    • D.E.C.O.Y.
      • Reduced base duration from 7 seconds to 6 seconds
        • Decoy now has easier access to perks that reduce its cooldown and increase duration. This change was made to lessen the frequency of 100% decoy uptime in a team environment while still enabling a powerful source of crowd control.
    • Plasma Pulse
      • Increased base damage per hit from 18 to 46
        • Plasma Pulse has been underperforming for a long time. This boost to damage should make it a competitive option for Constructors
    • R.O.S.I.E.
      • Increased base damage from 67 to 69
  • Outlander
    • Phase Shift
      • Increased energy cost from 10 to 15
        • Phase Shift now has easier access to a significant number of Perks that improve its performance. This was done to put more weight on energy management as opposed to just charges.
      • Reduced movement speed bonus from 33% to 30%
    • Seismic Smash (Previously : Seismic Impact)
      • Increased base damage from 98 to 114
    • Shock Tower
      • Reduced stun duration from 0.75s to 0.5s
    • T.E.D.D.Y.
      • Reduced damage per hit from 16 to 13
        • This change is to help promote active play while still enabling T.E.D.D.Y. builds.
  • Ninja
    • Crescent Kick
      • Increased base damage from 61 to 121
      • Increased impact from 750 to 800
      • Reduced stun duration from 3 seconds to 2.5 seconds
        • Crescent Kick still retains its identity as a quick stun ability, but now has significantly boosted damage component to make it a competitive combat option
    • Dragon Slash
      • Increased base damage from 94 to 115
    • Kunai Storm
      • Increased base damage from 128 to 184
        • Kunai Storm came in a little weaker than we liked, so we’re giving it a solid damage boost to compensate for the difficulty of using this ability
    • Smoke Bomb
      • Increased base damage per tick from 41 to 52
    • Throwing Stars
      • Increased base damage from 52 to 87
      • Increased cooldown from 6 seconds to 10 seconds
      • Now pierces enemies by default
      • Can no longer trigger headshot damage multiplier
        • Throwing stars have been a fairly niche ability, only being viable on a couple of Ninjas largely due to the lack of piercing. To make them more competitive, we replaced the lackluster headshot damage with piercing as part of the base ability and gave it a big damage boost.
  • Soldier
    • Frag Grenade
      • Reduced energy cost from 45 to 30
        • This allows you to use all 3 grenade charges in a row
      • Increased base damage from 101 to 103
      • Reduced impact from 595 to 500
    • Goin’ Commando
      • Reduced base damage from 25 to 23
    • Lefty and Righty
      • Increased base damage from 57 to 60
      • Reduced headshot damage bonus from 75% to 50%
    • Shockwave
      • Increased base damage from 91 to 102
      • Reduced impact from 1650 to 1500
    • Warcry
      • Reduced energy cost from 50 to 40


Team Perks have been added!
Team Perks are powerful abilities that activate upon meeting certain requirements in your hero loadout. Once you have equipped the right heroes, their power will unlock! Match the exact requirements, or take as many heroes as you can that match the rules in order to gain the most benefit. Team Perks are granted through story events, event rewards, and other ways. They can also come from Mythic Heroes! You can find a list of all the Mythic Heroes and which Team Perks they give below.

  • Bladestorm Enforcer
    • Endless Shadow
      • Increases Shadow Stance duration for each matching hero
  • Carbide
    • Underdog
      • For each match, increased healing received based on how many enemies are near you
  • Dire
    • Hunter’s Instinct
      • Eliminations during night or evening grant a damage and melee life leech bonus per matching hero.
  • Field Agent Rio
    • Phase Blaster
      • Every few seconds, your next shot fires a Phase Pulse
  • Lynx Kassandra
    • Bio-Energy Source
      • Spending energy restores shield per hero per point of energy spent
  • Master Grenadier Ramirez
    • Cool Customer
      • Using an Ability while Frosty lowers the cooldown of all active Soldier abilities and removes the Frosty effect.
  • MEGA B.A.S.E. Kyle
    • Supercharged Traps
      • Increases damage done by all traps affected by B.A.S.E.
  • Phase Scout Jess
    • Shifting Gears
      • Grant extra charges on Phase Shift but reduce range
  • Quickdraw Calamity
    • Hot Swap
      • Eliminations increase damage for all weapon types for a time. Stacks 1 time for each weapon type’s eliminations.
  • Ragnarok
    • Slow your Roll
      • On taking melee damage, freeze husks and slow mist monsters
  • Raven
    • Preemptive Strike
      • For Each match, deal bonus damage to enemies with full life.
  • Steel Wool Syd
    • BOOM B.A.S.E.
      • Buffs damage and critical rating in a radius around B.A.S.E.
  • Subzero Zenith
    • Shake it Off
      • Reduces duration of elemental status effects applied to you
  • Swordmaster Ken
    • One-Two Punch
      • After ability cast, next melee heavy attack costs 20% less per match
  • The Cloaked Star
    • Round Trip
      • Throwing Stars return to you after hitting a solid wall or once they expire
  • Wukong
    • Soaring Mantis
      • Gain 2 extra Mantis Leaps


New Perk / Hero Combinations! 
All of the perks have been rebalanced, tweaked, and adjusted. We’ve also distributed them among all the existing heroes. Non gameplay-acquirable heroes will always be reskins of existing heroes. All Heroes now have a Standard Perk, which is granted to players regardless of where they are slotted in the hero loadout

  • Heroes slotted as your Commander will receive the “Commander Upgrade” modification to their Standard Perk listed below
    • Note – All Standard Perks without specific text indicating their Commander Upgrade provide upgrades to the numerical effectiveness of their Standard Perk when they are slotted as your commander..
    • In order to accommodate changes to the class perks, we’ve adjusted all the ability kits of heroes. Rather than listing the changes, we’re listing what every hero now has as their kit.

Soldiers

  • NEW – Class Perks
    • NEW Stay Frosty
      • After 3 eliminations with a ranged weapon, gain 35% weapon stability and increase ranged weapon damage by 10% for 7 seconds.
    • NEW Suppressive Fire
      • Each consecutive ranged weapon hit against the same target deals 3% increased damage. Stacks 5 times.
    • REMOVED Debilitating Shots
      • As the game evolves we re-evaluate how we design aspects of it. In this case, we believe Vulnerability works best when it’s limited to short windows which create opportunities for group burst damage. Freeze Traps are a great example of this. Sustained focus fire is still a strength of Soldiers, but by removing Debilitating Shots we’ll be able to better utilize Vulnerability to provide burst damage windows.
  • Support Specialist Hawk
    • Combatants Might
      • Reduces the Energy cost of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Ghoul Trooper Ramirez
    • Practiced in Combat
      • Increases the duration of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Brainiac Jonesy
    • Practiced in Combat
      • Increases the duration of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Banshee
    • Fight Or Flight
      • Bonus damage and movement speed during the effect of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Ramirez
    • Fight Or Flight
      • Bonus damage and movement speed during the effect of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Special Forces Jonesy
    • Fight Or Flight
      • Bonus damage and movement speed during the effect of Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Colonel Wildcat
    • Leadership
      • Reduces cooldown of Warcry
    • Abilities : Warcry, Shockwave, Frag Grenade
  • Centurion Hawk
    • Mighty Roar
      • Increases application range of Warcry
    • Abilities : Warcry, Shockwave, Frag Grenade
  • Sergeant Jonesy
    • Ain’t Done Yet
      • Increases duration of Goin’ Commando
    • Abilities : Goin’ Commando, Warcry, Shockwave
  • Birthday Brigade Ramirez
    • Ain’t Done Yet
      • Increases duration of Goin’ Commando
    • Abilities : Goin’ Commando, Warcry, Shockwave
  • Shrapnel Headhunter
    • Shell Shock
      • Increases damage of Shotguns
    • Abilities : Shockwave, Frag Grenade, Warcry
  • Redline Ramirez
    • Quick Scope
      • Increases Damage / Fire rate of Sniper Rifles
    • Abilities : Shockwave, Frag Grenade, Warcry
  • Buckshot Raptor
    • Critical Blast
      • Increases critical hit damage of Shotguns
    • Abilities : Shockwave, Frag Grenade, Warcry
  • Rabbit Raider Jonesy
    • Sure Shot
      • Increases critical hit damage of Sniper Rifles
    • Abilities : Shockwave, Frag Grenade, Warcry
  • Demolisher Jonesy
    • Cluster Bomb
      • Frag Grenade spawns a cluster of smaller grenades which explode
      • Commander Upgrade : Increases the damage of the smaller grenades
    • Abilities : Frag Grenade, Warcry, Shockwave
  • Four Leaf Wildcat
    • Grenade Generation
      • Eliminating enemies has a chance to generate Frag Grenade Charges
    • Abilities : Frag Grenade, Warcry, Shockwave
  • Highland Warrior Wildcat
    • Pull The Pin
      • Reduces the Energy cost of Frag Grenade
    • Abilities : Frag Grenade, Warcry, Shockwave
  • Battlehound Jonesy
    • Rucksack
      • Increases the charges of Frag Grenade
    • Abilities : Frag Grenade, Warcry, Shockwave
  • Onslaught Headhunter
    • Explosive Optimization
      • Reduces the Energy cost of Shockwave
    • Abilities : Shockwave, Warcry, Frag Grenade
  • Berserker Renegade
    • Short Fuse
      • When your shield breaks, reset the cooldown of Shockwave
      • Commander Upgrade : Also reduce the cost to 0, reduces the re-activation window
    • Abilities : Shockwave, Warcry, Frag Grenade
  • Wukong
    • Explosive Rounds
      • Eliminating enemies can cause aoe explosions.
    • Abilities : Frag Grenade, Shockwave, Warcry
  • Chromium Ramirez
    • In A Pinch
      • Reloading when weapons are empty increases shield regeneration rate
      • Commander Upgrade : Additionally increases reload speed, and increases shield regeneration effect
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Bulletstorm Jonesy
    • Start Up
      • Firing a ranged weapon increases your damage and Fire Rate
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Die Cast Jonesy
    • Boomstick!
      • Increases the damage of Goin’ Commando
      • Commander Upgrade : Increases the amount of bonus damage and converts the damage type to Energy
    • Abilities : Goin’ Commando, Warcry, Frag Grenade
  • Double Agent Evelynn
    • Where’s Lefty
      • Eliminating enemies with pistols reduces the active cooldown of Lefty and Righty
    • Abilities : Lefty and Righty, Frag Grenade, Shockwave
  • Undercover Vaughn
    • Grenade Damage
      • Increases damage of Frag Grenade
    • Abilities : Lefty and Righty, Frag Grenade, Shockwave
  • First Shot Rio
    • First Assault
      • After reloading an Assault weapon, the next shot automatically crits
    • Abilities : Frag Grenade, Lefty and Righty, Shockwave
  • Quick-Draw Calamity
    • Six Shooter
      • First 6 pistol shots deal increased damage and impact.
    • Abilities : Lefty and Righty, Warcry, Goin’ Commando
  • Steel Wool Carlos
    • Bass Solo
      • Eliminations extend the duration of Warcry
      • Commander Upgrade : Increases the effect of Bass Solo
    • Abilities : Warcry, Shockwave, Goin’ Commando
  • Liteshow Spitfire
    • Waste Not Want Not
      • Increases magazine size of ranged weapons
    • Abilities : Goin’ Commando, Lefty and Righty, Warcry
  • Archetype Havoc
    • Escape Artist
      • Using Shockwave temporarily increases movement speed
      • Commander Upgrade : Additionally adds more armor temporarily
    • Abilities : Shockwave, Lefty and Righty, Frag Grenade
  • Commando Spitfire
    • Goin Again
      • Reduces the cooldown of Goin’ Commando
    • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Sub-Commando Jonesy
    • Goin Again
      • Reduces the cooldown of Goin’ Commando
    • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Rescue Trooper Ramirez
    • Assault Damage
      • Increases assault rifle damage
    • Abilities : Frag Grenade, Shockwave, Goin’ Commando
  • Rescue Trooper Havoc
    • Assault Damage
      • Increases assault rifle damage
    • Abilities : Frag Grenade, Shockwave, Goin’ Commando
  • Master Grenadier Ramirez
    • Bigger Is Better
      • Increases the radius of Frag Grenade
    • Abilities : Frag Grenade, Goin’ Commando, Shockwave
  • Urban Assault Headhunter
    • Make It Rain
      • After landing a head shot, increase headshot damage and firerate temporarily.
    • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Skull Trooper Jonesy
    • Locked And Reloaded
      • After reloading gain damage temporarily.
    • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Tactical Assault Sledgehammer
    • Assault Crit Damage
      • Increases assault rifle critical hit damage
    • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Skull Ranger Ramirez
    • Locked And Reloaded
      • After reloading gain damage temporarily.
    • Abilities : Goin’ Commando, Shockwave, Frag Grenade
  • Survivalist Jonesy
    • Survivalist
      • Eliminating enemies restores health over time
    • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Star-Spangled Headhunter
    • Spoils of War
      • Chance get ammo back after eliminations during Warcry
    • Abilities : Warcry, Frag Grenade, Goin’ Commando
  • Stars and Stripes Jonesy
    • Assault Ammo Recovery
      • Hitting enemy with an Assault Rifle has a chance to give back ammo
    • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Love Ranger Jonesy
    • Power Impact
      • Increases the radius of Shockwave
    • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Raven
    • Twinblast
      • Increases the damage of Lefty and Righty
      • Commander Upgrade : Additionally cause Lefty and Righty hits to cause explosions.
    • Abilities : Lefty and Righty, Warcry, Frag Grenade
  • Carbide
    • Zip And Zap
      • Lefty and Righty applies an energy affliction
      • Commander Upgrade : Additionally cause Lefty and Righty hits to bounce off walls and pierce enemies.
    • Abilities : Lefty and Righty, Shockwave, Frag Grenade
  • Shocktrooper Renegade
    • Doppler Effect
      • Reduces the cooldown of Shockwave
    • Abilities : Shockwave, Frag Grenade, Goin’ Commando
  • Commando Ramirez
    • Goin Again
      • Reduces the cooldown of Goin’ Commando
    • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Commando Renegade
    • Goin Again
      • Reduces the cooldown of Goin’ Commando
    • Abilities : Goin’ Commando, Frag Grenade, Shockwave
  • Jolly Headhunter
    • Present… Arms!
      • Eliminating enemies has a chance to drop a present. Presents buff either Movespeed, Damage, or Energy Regen.
    • Abilities : Lefty and Righty, Frag Grenade, Warcry
  • Sgt. Winter
    • Snowin’ Commando
      • Every few shots, Goin’ Commando fires an exploding snowball that deals water damage
    • Abilities : Goin’ Commando, Lefty and Righty, Frag Grenade
  • Crackshot
    • Mad Tidings
      • Firing a ranged weapon grants stacks of Holiday Spirit. Each stack increases damage but decreases weapon accuracy. Buff is lost on weapon swap or reload
    • Abilties : Lefty and Righty, Shockwave, Frag Grenade
  • Fallen Love Ranger Jonesy
    • Fuel for the Fallen
      • On an elimination, gain energy regen for a short duration.
    • Abilities : Frag Grenade, Shockwave, Lefty and Righty

Constructors

  • Class Perks:
    • B.A.S.E. is now placed like a trap, to allow constructors to use more abilities
      • Available from the Trap Wheel
      • Connects to structures up to 4 tiles away
      • Increases the Armor of connected structures by 50
      • No longer reflects damage by default
  • Kinetic Overload
    • When you stagger an enemy with a melee attack, deal 25 damage in a half-tile radius
    • Melee critical hits grant 10% increased melee impact damage for 5 seconds. Stacks 5 times.
  • Removed Creative Engineering
    • While this has historically been an identifying feature of the Constructor class, the current availability of building resources has made this perk much less necessary. We’ve decided to remove it to make room for other Constructor bonuses which are more meaningful in most scenarios, such as extending B.A.S.E. range, increasing B.A.S.E. damage resistance, and opening up a third ability slot.
  • Controller Harper
    • Grease the Wheels
      • Reduces the cooldown of D.E.C.O.Y.
    • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Kyle the 13th
    • I’m Just Not User-Friendly
      • D.E.C.O.Y. damages melee attackers
    • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Power B.A.S.E. Knox
    • Power Modulation
      • Structures attached to B.A.S.E. regenerate health
    • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Power B.A.S.E. Penny
    • Power Modulation
      • Structures attached to B.A.S.E. regenerate health
    • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Power B.A.S.E. Kyle
    • Power Modulation
      • Structures attached to B.A.S.E. regenerate health
    • Abilities : R.O.S.I.E., D.E.C.O.Y, Plasma Pulse
  • Sentinel Hype
    • Going And Going
      • Increases duration of D.E.C.O.Y.
    • Abilities : D.E.C.O.Y, R.O.S.I.E., Plasma Pulse
  • Guardian Bull
    • Hardware Crit Chance
      • Increases Critical Rating with Hardware Weapons
    • Abilities : Bull Rush, Plasma Pulse, D.E.C.O.Y.
  • Machinist Harper
    • Tough Traps
      • Increases trap durability
    • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Thunder Thora
    • Electrified Floors
      • Enemies within the area affected by B.A.S.E. take energy damage periodically
    • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Warden Kyle
    • B.A.S.E. M.D.
      • Grants health regen while inside B.A.S.E.
    • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Riot Response Hazard
    • One Hot Minute
      • Reduces the cooldown of Plasma Pulse
    • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Riot Control Izza
    • Plasma Pulse Blast
      • When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage.
    • Abilities : Plasma Pulse, Bull Rush, D.E.C.O.Y.
  • Heavy BASE Kyle
    • Feel The B.A.S.E.
      • B.A.S.E. Explodes out after a certain amount of enemies die near it
    • Abilities : D.E.C.O.Y., R.O.S.I.E., Bull Rush
  • Demolitionist Penny
    • Faster Explosions
      • Increases explosive weapon damage
    • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Saboteur Bull
    • Get Ready For a Surprise!
      • D.E.C.O.Y. explodes when it is destroyed or expires.
    • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • 8-Bit Demo
    • Enduring Machine
      • Using an ability causes the next few shots to cost less weapon durability
    • Abilities : D.E.C.O.Y, Plasma Pulse, Bull Rush
  • Vintage-Tech Penny
    • Malfunction
      • Increases the radius of Plasma Pulse’s orb explosions.
      • Commander Upgrade : Triggers orbs to deploy at once, and increases damage
    • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Sentry Gunner Airheart
    • War of the R.O.S.I.E.
      • R.O.S.I.E. deals more damage
      • Commander Upgrade : Additionally converts damage type to Energy
    • Abilities : R.O.S.I.E., Plasma Pulse, D.E.C.O.Y.
  • Krampus
    • Racking up the Coal
      • Each elimination with R.O.S.I.E. increases damage with R.O.S.I.E.
    • Abilities : R.O.S.I.E., Plasma Pulse, D.E.C.O.Y.
  • Dark Vanguard Airheart
    • Software
      • Increases Hardware heavy attack energy efficiency
    • Abilities : Plasma Pulse, R.O.S.I.E., D.E.C.O.Y.
  • Conqueror Magnus
    • Your Move, Creep
      • D.E.C.O.Y. periodically damages enemies within the attraction radius.
    • Abilities : D.E.C.O.Y., R.O.S.I.E., Bull Rush
  • The Ice King
    • Frozen Castle
      • B.A.S.E. snares enemies that are on B.A.S.E. enforced structures.
      • Commander Upgrade : Attacking B.A.S.E. enforced structures causes enemies to become Frozen
    • Abilities : R.O.S.I.E., D.E.C.O.Y., Bull Rush
  • MEGABASE Kyle
    • Mega BASE
      • Increases B.A.S.E. connectivity
    • Abilities : Plasma Pulse, R.O.S.I.E., Bull Rush
  • Hotfixer Hazard
    • Hotfix
      • Increases building repair rate
    • Abilities : Plasma Pulse, R.O.S.I.E, Bull Rush
  • Catstructor Penny
    • Rushed Rush
      • Reduces the cooldown of Bull Rush
    • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Electro-Pulse Penny
    • Fully Contained
      • B.A.S.E. now reflects damage
    • Abilities : R.O.S.I.E., Plasma Pulse, Bull Rush
  • Patriot Penny
    • Emergency Override
      • Having your shield break instantly resets the cooldown of Bull Rush
      • Commander Upgrade : Also reduce the cost to 0, reduces the reactivation window
    • Abilities : Bull Rush, Plasma Pulse, R.O.S.I.E.
  • Tank Penny
    • Actuated Attacks
      • Increases Hardware weapon damage
    • Abilities : R.O.S.I.E., Bull Rush, Plasma Pulse
  • Steel Wool Syd
    • Maximum Overload
      • Increases damage of Kinetic Overload
    • Abilities : R.O.S.I.E., D.E.C.O.Y., Bull Rush
  • Plasma Specialist Izza
    • Power Pulse
      • Increases damage of Plasma Pulse
    • Abilities : Plasma Pulse, D.E.C.O.Y., Bull Rush
  • Miss Bunny Penny
    • Plasma Overdrive
      • Reduces Plasma Pulse energy cost
    • Abilities : Plasma Pulse, D.E.C.O.Y., Bull Rush
  • B.A.S.E. Kyle
    • Lofty Architecture
      • Increases health of buildings within area of B.A.S.E.
    • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Marathon Hype
    • Long Rush
      • Increases Bull Rush distance
    • Abilities : Bull Rush, R.O.S.I.E., Plasma Pulse
  • Guardian Penny
    • Hardware Crit Chance
      • Increases Critical Rating with Hardware Weapons
    • Abilities : Bull Rush, Plasma Pulse, D.E.C.O.Y.
  • Guardian Knox
    • Hardware Crit Chance
      • Increases Critical Rating with Hardware Weapons
    • Abilities : Bull Rush, plasma Pulse, D.E.C.O.Y.

Ninjas

  • Class Perks:
    • Mantis Leap
      • Jump a second time while in the air with no energy cost.
      • Grants immunity to fall damage
    • Shadow Stance
      • Eliminating an enemy with a melee weapon grants 60 armor and 15% movement speed for 4 seconds.
      • No longer triggers off of Throwing Stars or Dragon Slash by default
  • Brawler Luna
    • Quick Kick
      • Reduce the cooldown of Crescent Kick
    • Abilities : Crescent Kick, Dragon Slash, Smoke Bomb
  • Stonefoot Crash
    • Hot Foot
      • Increases Crescent Kick damage
      • Commander Upgrade : Further increases damage and additionally converts damage type to Energy
    • Abilities : Crescent Kick, Smoke Bomb, Throwing Stars
  • Skirmisher Edge
    • Trained Throw
      • Reduces the energy cost of Throwing Stars
    • Abilities : Throwing Stars, Dragon Slash, Crescent Kick
  • Snuggle Specialist Sarah
    • Tail of the Dragon
      • Dragon Slash leaves a persistent trail of energy, dealing damage to enemies in the area over time
      • Commander Upgrade : Additionally snares affected targets and increases the effect.
    • Abilities : Dragon Slash, Throwing Stars, Crescent Kick
  • Deadly Star Scorpion
    • Corrosive Stars
      • Throwing Stars afflict their targets, dealing Energy damage over time.
    • Abilities : Throwing Stars, Crescent Kick, Dragon Slash
  • Deadly Blade Crash
    • Corrosive Strikes
      • Critical hits from Melee weapons deal damage over time
      • Commander Upgrade : Increases damage dealt, and additionally snares targets afflicted.
    • Abilities : Throwing Stars, Crescent Kick, Dragon Slash
  • Energy Thief Mari
    • Rebound
      • Crescent Kick will return energy for every enemy hit by it.
    • Abilities : Crescent Kick, Dragon Slash, Smoke Bomb
  • Alchemist Sarah
    • Medicinal Fumes
      • Smoke Bomb now heals allies who enter the affected area
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Whirlwind Scorch
    • Footloose
      • Increases impact of Crescent Kick
      • Commander Upgrade : Adds a stun to Crescent Kick
    • Abilities : Crescent Kick, Smoke Bomb, Dragon Slash
  • Thunderstrike Mari
    • Dragon Daze
      • When your shield breaks, an AoE blast stuns nearby enemies
      • Commander Upgrade : Adds damage to the blast
    • Abilities : Crescent Kick, Smoke Bomb, Dragon Slash
  • Harvester Sarah
    • Scythe To Meet You
      • Scythe attacks do bonus damage vs snared enemies
      • Commander Upgrade: Scythe attacks apply a snare
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Whiteout Fiona
    • Anatomy Lessons
      • Increases axe, scythe, and sword critical rating
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Deadly Lotus Luna
    • Poking Holes
      • Increases spear damage versus afflicted targets
      • Commander Upgrade :Spear hits cause targets to become afflicted with damage over time
    • Abilities : Throwing Stars, Smoke Bomb, Crescent Kick
  • Piercing Lotus Edge
    • Pointy Fury
      • Increases Spear heavy attack energy efficiency
    • Abilities : Throwing Stars, Smoke Bomb, Crescent Kick
  • Infiltrator Ken
    • Endless Smoke
      • Increases the radius of Smoke Bomb
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Plague Doctor Igor
    • Deep Pockets
      • Reduces the cost of Smoke Bomb
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Dire
    • Night Stalker
      • At night, increase movement speed
      • Commander Upgrade : Increase Movement speed bonus during Night, and additionally reduce cost of Ninja abilities
    • Abilities : Dragon Slash, Kunai Storm, Crescent Kick
  • Cloaked Shadow
    • Corrupted Aura (Additional VFX to come!)
      • While in Shadow Stance, gain an aura that deals damage to enemies around the player.
    • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Forged Fate
    • Easy Sword
      • Increases Sword heavy attack energy efficiency
    • Abilities : Crescent Kick, Throwing Stars, Kunai Storm
  • Overtaker Hiro
    • Kunai Collection
      • Eliminating enemies with Kunai Storm reduces its cooldown
    • Abilities : Kunai Storm, Dragon Slash, Smoke Bomb
  • Lynx Kassandra
    • Hang Time
      • After using Kunai Storm gain slow fall temporarily, dealing more damage mid-air
      • Commander Upgrade : Increases damage dealt while hovering
    • Abilities : Kunai Storm, Throwing Stars, Smoke Bomb
  • Anti-Cuddle Sarah
    • Rapid Charge
      • On melee weapon elimination, restore some energy
    • Abilities : Kunai Storm, Smoke Bomb, Throwing Stars
  • The Cloaked Star
    • Fan of Stars
      • All throwing stars are thrown instantly in a spreading arc, and adds additional throwing stars
    • Abilities : Throwing Stars, Crescent Kick, Smoke Bomb
  • Bladestorm Enforcer
    • Kunaihilation
      • Kunai explode on hitting, dealing energy damage in a radius
    • Kunai Storm, Throwing Stars, Dragon Slash
  • Dragon Scorch
    • Wings of the Dragon
      • Increases the length of Dragon Slash
      • Commander Upgrade : Increases the width of Dragon Slash and increases the damage
    • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Sarah Hotep
    • Return of the Dragon
      • Reduces the cost of Dragon Slash
    • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Fleetfoot Ken
    • Fleet
      • Increases movement speed
    • Abilities : Dragon Slash, Throwing Stars, Smoke Bomb
  • Dim Mak Mari
    • Utility Belt
      • Reduces the cooldown of Smoke Bomb
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Bluestreak Ken
    • Assassination
      • Dealing melee damage increases damage dealt by melee weapons
    • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Assassin Sarah
    • Assassination
      • Dealing melee damage increases damage dealt by melee weapons
    • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Lotus Assassin Sarah
    • Assassination
      • Dealing melee damage increases damage dealt by melee weapons
    • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Lotus Assassin Ken
    • Assassination
      • Dealing melee damage increases damage dealt by melee weapons
    • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb
  • Shuriken Master Sarah
    • Cascade
      • Throws additional Throwing Stars.
    • Abilities : Throwing Stars, Smoke Bomb, Dragon Slash
  • Swift Shuriken Llamurai
    • Rapid Fire
      • Reduces the cooldown of Throwing Stars
    • Abilities : Throwing Stars, Smoke Bomb, Dragon Slash
  • Swordmaster Ken
    • Legendary Blade
      • Do an additional sword damage while Shadow Stance is active.
    • Abilities : Smoke Bomb, Throwing Stars, Dragon Slash
  • Jade Assassin Sarah
    • Assassination
      • Dealing melee damage increases damage dealt by melee weapons
    • Abilities : Throwing Stars, Dragon Slash, Smoke Bomb

Outlanders

  • Class Perks:
    • Anti-Material Charge is now the default pickaxe heavy attack for all Outlanders
      • Punch forward, destroying structures and harvesting their materials.
      • Deals 50 damage and 240 Impact to enemies.
      • Cost: 45 Energy
      • Cooldown: 0
    • In the Zone
      • After 5 strikes with a pickaxe, gain 7.5% movement speed and 25% increased pickaxe damage. Removed on weapon swap.
      • Grants the ability to see chests through walls within a radius.
    • Loot Llama
      • Loot Llama fragments now create the Loot Llama in place, rather than grant the Loot Llama ability.
      • The Loot Llama lasts for 10 minutes and displays a timer overhead.
        • Our goal for Loot Llamas is that they are an exciting reward. By locking out one of your abilities we created a conflict every time players found one.
        • Our intention is that players who pass up a Loot Llama do it because they don’t need the loot, not because the Loot Llama limits their kit.
  • Enforcer Grizzly
    • Bear With Me
      • Increases the duration of T.E.D.D.Y.
    • Abilities :  T.E.D.D.Y., Seismic Smash, Phase Shift
  • Recon Scout Eagle Eye
    • Phase Forward
      • Increases movement speed bonus of Phase Shift
      • Commander Upgrade : Further increases the bonus, and increases teleport distance
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Recon Scout Jess
    • Phase Forward
      • Increases movement speed bonus of Phase Shift
      • Commander Upgrade : Further increases the bonus, and increases teleport distance
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Recon Scout A.C.
    • Phase Forward
      • Increases movement speed bonus of Phase Shift
      • Commander Upgrade : Further increases the bonus, and increases teleport distance
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Vanguard Southie
    • Fault Line
      • Lowers the Cooldown of Seismic Smash
    • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Shockblaster Buzz
    • Electroshock
      • Shock Tower deals additional Impact damage
    • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Trailblaster A.C.
    • Capacitor
      • Increases the duration of Shock Tower
    • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Old Glory A.C.
    • Impossibility Matrix
      • Increases the cooldown reduction of T.E.D.D.Y. and the Shock Tower when using a Charge Fragment.
    • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Gunblazer Southie
    • Blaze of Glory
      • Phase Shift increases Pistol Damage temporarily.
    • Abilities : Phase Shift, Shock Tower, T.E.D.D.Y.
  • Fragment Flurry Jess
    • Fragment Generation
      • Eliminations can grant a Charge Fragment.
    • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Staredown Southie
    • Bear Stare
      • T.E.D.D.Y. now fires eye beams that deal energy damage.
    • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Fireflower Eagle Eye
    • Parting Gift
      • Phase Shift drops fireworks, dealing damage over time to enemies in an AoE.
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Flash A.C.
    • Phased Out
      • Reduces the refill time of Phase Shift charges
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • T.E.D.D. Shot Jess
    • Eye on the Prize
      • Headshot eliminations can grant a Charge Fragment.
    • Abilities : T.E.D.D.Y., Phase Shift, Seismic Smash
  • Ambush Buzz
    • In and Outlander
      • Eliminating  enemies shortly after using Phase Shift will refund the Phase Shift charge.
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Shockgunner Grizzly
    • Run and Stun
      • Passing through enemies with Phase Shift applies a stun.
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Wild Fragment Deadeye
    • Static Cling
      • Enemies hit by Shock Tower take additional periodic damage
    • Abilities : Shock Tower, T.E.D.D.Y., Phase Shift
  • Sanguine Dusk
    • Phase Siphon
      • Phase shifting through enemies heals self
    • Abilities : Phase Shift, Shock Tower, Seismic Smash
  • Valkyrie Rio
    • Kinetic Punch
      • Increases the Impact and knock back of Anti-Material Charge.
    • Abilities : Phase Shift, Seismic Smash, T.E.D.D.Y.
  • Ventura Ramirez
    • Overbearing
      • Increases the range of T.E.D.D.Y. attack and increases damage based on distance to enemies
    • Abilities : T.E.D.D.Y., Phase Shift, Seismic Smash
  • Subzero Zenith
    • Icy Shot
      • Sniper critical hits apply water affliction.
      • Commander Upgrade : Sniper critical hits additionally Freeze enemies
    • Abilities : Phase Shift, T.E.D.D.Y., Shock Tower
  • Ragnarok
    • Return to Sender
      • Seismic Smash returns to its original impact point.
      • Commander Upgrade : Increases the damage of the second wave
    • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Field Agent Rio
    • Phase Cannon
      • Phase Shifting causes the equipped ranged weapon to shoot a projectile which pierces enemies and deals energy damage.
    • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Striker A.C.
    • Sustained Smash
      • Lowers the energy cost of Seismic Smash
    • Abilities : Seismic Smash, T.E.D.D.Y., Phase Shift
  • Shock Specialist A.C.
    • Up The Voltage
      • Increases the damage of Shock Tower
    • Abilities : Shock Tower, Phase Shift, Seismic Smash
  • Trailblazer A.C.
    • Bearserker
      • Increases the damage dealt and fire rate of T.E.D.D.Y.
    • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Trailblazer Quinn
    • Bearserker
      • Increases the damage dealt and fire rate of T.E.D.D.Y.
    • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Trailblazer Jess
    • Bearserker
      • Increases the damage dealt and fire rate of T.E.D.D.Y.
    • Abilities : T.E.D.D.Y., Shock Tower, Phase Shift
  • Phase Scout Jess
    • Phased and Confused
      • Phase Shift has additional charges.
    • Abilities : Phase Shift, Shock Tower, T.E.D.D.Y.
  • Pathfinder Jess
    • Work, Work
      • Increases harvesting tool damage
    • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Archaeolo-Jess
    • Strike Cost
      • Reduces the cost of Anti-Material Charge
    • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Bloodfinder A.C.
    • Iron Knuckles
      • Increases the damage of Anti-Material Charge against enemies.
    • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • Ranger Deadeye
    • Hipshot
      • Increases pistol damage
    • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Beetlejess
    • Make It Count
      • Increases pistol critical hit damage
    • Abilities : Phase Shift, T.E.D.D.Y., Seismic Smash
  • Steel Wool Anthony
    • Four on the Floor
      • Seismic Smash leaves a pulsing area at maximum range which deals damage and pulls enemies together
    • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Jingle Jess
    • Bear With Me
      • Increases the duration of T.E.D.D.Y.
    • Abilities : T.E.D.D.Y., Seismic Smash, Phase Shift
  • The Ice Queen
    • Cold to the Touch
      • All damage is increased against enemies who are frozen,
      • Commander Upgrade : Seismic Smash can Freeze enemies
    • Abilities : Seismic Smash, Shock Tower, Phase Shift
  • Snuggle Specialist Sarah is available in the Event Store
    • Available on February 28.
  • Fallen Love Ranger Jonesy is obtainable through love storm quest
    • Legendary rarity
    • Perk – Fuel for the Fallen
      • Eliminations grant Energy Regen for a short duration
  • Anti-Cuddle Sarah is obtainable through love storm quest
    • Legendary rarity
    • Perk – Rapid Charge
      • Melee eliminations grant Energy
  • We’ve extended the duration of the following Event Store Heroes until v8.20:
    • Subzero Zenith
    • Wukong
    • Lynx Kassandra

Bug Fixes

  • It is no longer possible to place D.E.C.O.Y. on top of R.O.S.I.E.
  • TEDDY and the Bot Turret are no longer confused when targeting enemies, if there is a Driftboard close to them.

WEAPONS + ITEMS

  • Heartbreaker Crossbow returns to the Weekly Store
    • Fires an arrow that drops over time and pierces through enemies.
    • Available until March 6 at 7 PM Eastern Time
  • Freeze trap now applies 25% vulnerability, regardless of element
  • Added Epic and Legendary Vindertech Weapons to the Llama Pinatas.
    • Including X-Ray Llamas for V-Bucks, and the Legendary Troll Stash Llama above.
  • Removed Daily Coins
    • Daily Quests now award 240 Gold instead of 100 Daily Coins.
    • V-bucks rewards from Daily Quest remain unchanged.
    • Daily Coin offers from the Weekly Store now cost Gold .
      • Old cost: 700 Daily Coins
      • New cost: 1680 Gold
    • All existing Daily Coins have been converted to Gold at a rate of 100 Daily Coins to 240 Gold.


Bug Fixes

  • Yeoman Sniper Rifle schematics no longer take up inventory space.
  • Fixed and issue that prevented Items pulled from the Collection Book and in player’s inventories from properly  granting PERK Upgrades when recycled
  • Fixed the Shadowshard Typewriter having the incorrect mesh
  • Fixed an inconsistent firing rate issue with automatic burst weapons.
  • Speed Boost Trap no longer takes durability damage if the player stands on the trap without a Hoverboard or Driftboard.

GAMEPLAY

  • Plankerton Visual Update
    • Including the Lakeside Biome
  • Hiding “Squad” tab from in-game inventory screen.
    • We are making improvements to this and will re-feature it in the future.
  • Hover Turret: Reduced damage per hit from 15 to 12
  • Proximity Mine:
    • Reduced recharge time from 200 seconds to 60 seconds
    • Increased starting charges from 2 to 4
    • Increased bonus charges from Skill Tree Upgrades from 1 to 3 each (now maxes out at 10 charges)
    • Reduced damage from 230 to 183
    • No longer causes knockback
  • Increased stability when placing tracks and B.A.S.E. in the builder pro configuration
  • Driftboards can now be destroyed by lava.
  • Driftboards are no longer slowed when going up ramps
  • Geysers can now affect Driftboards.
  • Driftboards can no longer be pushed with high impact weapons.


Bug Fixes

  • Fixed invisible Driftboard collision when riding over a weather balloon landing site.
  • Fixed issue with the Hoverboard being in the ground for other players.

ENEMIES

  • Love Storm
    • Poison lobbers are looking to spread their love to everyone and will be appearing in the earlier zones.
    • Love hurts, so Beware!
  • Smashers reverted to their normal appearance, and their Krampus variants have returned to the frozen north.


Bug Fixes

  • Fixed an issue with Mimic chest despawning if blocked when their interaction completes.
  • Fixed an issue with the Storm King not taking damage from some weapons.

ART + ANIMATION

  • Heroes from your Hero Squad will join the Commander in the Command Center UI environment.

AUDIO

  • Updated the music tracks in Forest zones.
  • New music score added for the Lakeside zones.
  • Lots of audio and music updates for the new Hero perks!


Bug Fixes

  • Added sounds for Stormshield Amplifiers.
  • Fixed bug in onboarding mission where cave water drip sounds were heard above ground.




GENERAL

  • Reduced startup load times.
  • Unified the Player Reporting UI between all modes.
  • In the Player Reporting UI, Reason now goes before Player Name.
  • In the Player Reporting UI, players now have additional information about their role as related to the player. Examples: ‘Eliminated By’, ‘Teammate’, etc.

Bug Fixes

  • Fixed an issue where players could hit building weak spots through walls.
  • Fixed an issue that allowed some weapons to damage enemies behind the player when tilting the camera close to the ground.
  • Fixed an issue that caused players to edit the build preview marker while overlapping a building if they pressed “build” and “edit” in quick succession. This should now cause them to edit the newly built building.

GAMEPLAY

  • Building Info Visibility
    • If a player is in build mode and then put into a state where they’d be skydiving, then the blueprint, pencil, and ghost structure are put away until the player is able to build again.
      • After landing, the blueprint, pencil, and ghost structure reappear automatically.
  • When attempting to place a ceiling or wall trap, the required structures needed to place the trap will automatically be built.

SOCIAL

Bug Fixes

  • Fixed an issue where the chat window could be opened during the initial Save The World reward flow.

PERFORMANCE

  • Improved client/server data transfer when jumping or moving the camera to mitigate to mitigate dropped frames when using uncapped framerate.
  • Fixed an issue on PS4 which caused resolution to be lower than it should have been
  • Improved CPU performance of texture streaming on all platforms.

Bug Fixes

  • Fixed extraneous upstream packets/bandwidth when using an uncapped frame rate.

OnePlus 7 Would Skip On Wireless Charging This Year, Confirms OnePlus CEO

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With MWC 2019 finally over, OnePlus’s Pete Lau, just like previous launches, has revealed that the upcoming OnePlus 7 would lack wireless charging.

In an interview with the folks over at CNet, OnePlus’s Pete Lau confirmed the absence of wireless charging in this year’s OnePlus 7. According to Pete Lau, OnePlus is still focusing on its Dash Charging technology and has aims to push its technology further without any intervention from the whole wireless charging hype. Furthermore, OnePlus’s CEO also noted that the company does not deem wireless charging as a worthy feature and therefore would be skipping on it this year.

If the next OnePlus flagship were to pack wireless charging, it would have been a first for the company following the adoption of the technology from its rivals with the most notable rival being Xiaomi. Last week’s Xiaomi Mi 9 launch introduced a ton of goodie bags in Xiaomi’s favor, among few breakthroughs and features that introduced with the Xiaomi Mi 9 had to be its charging capabilities as well as the addition of a wireless charging out of the box. Adding salt to the wound, Xiaomi’s pioneering has put itself on top of the game with the Xiaomi Mi 9 being capable of supporting wireless charging and that too, at 20W, setting new industry standards.

With the folks over at OnePlus now making these calls a standard prior to their launches, it seems like OnePlus may be looking for feedback with the next OnePlus device, the OnePlus 7T when it launches towards the end of 2019. With Huawei, Samsung, Xiaomi, Apple, and other now aboard the wireless charging hype, it seems like the OnePlus 7 would be a loner among its rivals when questioned about the feature.

However, with all that aside, even with all of the years wireless charging has been with us, wireless charging hasn’t caught on to the masses yet. Whether the massive adoption from the likes of Xiaomi, Huawei and Samsung change that is yet to be seen, but the point is that it doesn’t seem to be a deal-breaker at this point. And if it is, hopefully, OnePlus would include it in the OnePlus 7T refresh later this year.

With Pete Lau confirming the news, it finally puts one of our speculations for the upcoming OnePlus 7 to rest. Hopefully the rest reign to be true given that speculating the upcoming OnePlus 7’s hardware wouldn’t be that hard or that off from the real deal.

Given that OnePlus has made their visits to large publications the norm prior to their launches, often revealing daunting news for some, OnePlus would definitely be sure to make everyone aware of the feature before the OnePlus 7 arrives.

PS Plus Free Games For March Revealed – COD MW Remastered & The Witness Up For Grabs

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PS Plus gives you a lot of value each month with free games on the PlayStation 4, PlayStation 3, and PlayStation Vita. Two free PS Plus titles have been announced for the Month of March for the PlayStation 4, but, it seems that Sony is finally going through with the announcement they made last year. PS Plus is dropping PS3 and Vita games starting March. The free PS Plus games lineup for the month of March shall be available from March 5th – April 1st, 2019.

Call of Duty: Modern Warfare Remastered

Probably one of the most Iconic parts of the series introduced by Activision, Call of Duty: Modern Warfare. The game that originally came out in 2007 that became a huge hit among gamers. It was still played even years after its release. Its demand was so high by the franchise’s fans that Activision just had to make a remaster for the game, so they did. Call of Duty Modern Warfare Remastered initially came as part of a special edition bundle of Call of Duty: Infinite Warfare on November 4, 2016, and it is currently free on PS Plus.

Not sold by the FREE part? Can’t decide if whether or not you should make space on your hard drive for this game? Here are a few reasons you absolutely should. The game delivers all the good things that were in the classic updated with current gen graphics and quality. The result, a masterpiece improved for the newer generation of gamers. Any new gamers or fans of the Call of Duty franchise should definitely pick this game up for the month of March to see what the all the fuss was about back in the day, even older veterans of the franchise should give the Remastered version a go to relive the nostalgia of the old days.

The Witness

This Puzzle game which is free on PS Plus is definitely a must grab for anyone wanting to experience Puzzle games in an all-new way and glory. Jonathan Blow has done an amazing job with 2016’s The Witness.

This 3D, Single-Player, first-person, puzzler, an amazing visual art style, and the soundtrack to match, set on what seems to be a deserted Tropical Island really catch’s your heart. You solve puzzles while witnessing an amazing art style where you get the utmost satisfaction by solving the 500+ puzzles included in the game. By solving each puzzle you will advance through the game to experience even more beautiful scenes to see and more puzzles to solve and conquer giving you a sense of accomplishment.

PS Plus Drops PS3 and Vita Games

Sony made the announcement in February of 2018 that it will kill off PS Plus support for two of its consoles the PlayStation 3 and PlayStation Vita in March 2019. As promised, February is the last month the users of these two consoles shall be benefitting by getting free games from PS Plus. Users have until 8th March to get February’s lineup of games for the PlayStation 3 and PlayStation Vita which are: Divekick (PS3, Cross-Buy with PS Vita), Metal Gear Solid 4: Guns of the Patriots (PS3), Gunhouse (PS3, Cross-Buy with PS4), and Rogue Aces (PS3, Cross-Buy with PS4).

Huawei’s P30 Pro, New Details Revealed

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Huawei has been on a move, with the announcement of their Mate X foldable smartphone, the brand has solidified its position in 2019 and plans on moving up from there. After the brand overtook Apple it now targets Samsung. Huawei’s flagship phone, the P30 Pro is expected to make an appearance next month at Paris, France but the phone was earlier spotted at MWC. Roland Quandt, a credible tipster, however, has leaked credible information about the upcoming P30 Pro.

The leak showcases the front and the back of the device revealing its triple rear camera setup. One of the most striking features of the camera is its ability to capture high resolution 10X zoom images. With aperture sizes ranging from F / 1.6 and F / 3.4 hence we can assume a wide angle, telephoto and a standard sensor. On top of that are also laser autofocus and a dual LED flash with a depth sensor as well. As we move towards the front of the phone we notice a teardrop notch but not just any notch, a much more refined and clean notch than ever in a Huawei smartphone. The top and bottom bezels are extremely thin and the side bezels are non-existent.

The fingerprint sensor seems to be under the glass but what’ll be interesting is to see if Huawei goes for an ultrasonic one or just the regular one used by literally every smartphone except the S10. According to the source, the P30 is to house a headphone jack while the Pro version omits it. While not a lot of information is known about the internals of the phone, the SoC used would be the Kirin 980. 5G could be possible and we could expect it to be Huawei’s take on a new market which not a lot of manufacturers have cornered. As always Huawei has planned a couple of interesting colour options for the P30 namely, ‘Twilight’ and ‘Aurora’.

The P30 Pro is undoubtedly a killer built to compete with this year’s flagship smartphones and we expect it to deliver well. With a variety of new smartphones ready to take on 2019, Huawei would have to step up and deliver a smartphone capable of packing a punch and declaring its position on the global market scale.

NACON Announces The Asymmetric Controller – An Alternate Way To Play On The PS4

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Nacon, a brand that makes controllers for the PC and PlayStation 4 among other things such as Mice, Keyboards, Audio peripherals, Gaming chairs, and various other gaming items since 2014. Nacon has announced a new officially licensed wireless controller for the PlayStation 4.

In this day and age where there exist a dozen PlayStation 4 controllers of different types at different prices there is a new entry on the way. The NACON Asymmetric Wireless Controller is going to be a wireless controller that will come with a rechargeable battery and a USB receiver which will be required to provide a Bluetooth connection apparently, the USB receiver reports uninterrupted transmission of up to 7 meters from the console. It is not clear yet that if the controller will work with a PC with either the included Dongle or any other 3rd Party Bluetooth Interface.

The controller shall feature an Asymmetric layout with analog sticks which seem to be covered with rubbered and are concave, this should help users gain a little more grip. The controller also comes along with a small led indicator strip at the bottom of the seemingly large textured touchpad to notify users of the battery level, there is also a button at the back that let’s user check battery levels without exiting the game. The controller has a 3.5 mm headset jack to support ‘audio and chat’ functionalities. There is also a mini USB port at the top for charging. It only has a 4-way D-PAD, unfortunately (Sorry Fighting Game fans).

source

The controller is officially licensed by Sony for the PlayStation 4. It will be available in the Q1 2019 and will retail at a price of $59.99.

Redmi Note 7 Put To The Durability Test – Snaps In Half

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The Redmi Note 7, announced last month just after Redmi’s separation from Xiaomi gained a lot of exposure not only because it hosted immense potential but because it was the company’s first phone after the separation. Targetting a much more budget oriented audience, Note 7 performed exceptionally well with over a million units sold reportedly. Coming in at just $150, the phone caught the youtuber JerryRigEverything‘s eye who is quite famous for his durability tests.

In his latest video he demonstrated the structural integrity of the phone. Its weak points and material selection. Right off the first glance we notice the fact that the phone although looks premium comprises of a plastic build. Two glass slabs are sandwiching the plastic frame while a thick layer of gloss paint covers the edges. The glass used for a fact comprises of Gorilla Glass 5 which is similar to what we see in flagship smartphones.

After the phone’s survival in the harshest of scratch tests, the phone is subject to abuse on its plastic sides with a metallic blade. The plastic easily comes off and as the blade moves across the edges it is evident that even the SIM tray and the physical buttons are made out of plastic. Last comes the bend test which showcases the structural integrity of the phone and right on the first bend, two cracks form up on the edges. The weak points being the SIM card tray and the power button quite similar to what we saw on the iPad Pro.

The Redmi Note 7 is unarguably one of the finest of budget smartphones with a wide array of features but the brand’s quality control and material choice certainly lacks what others seem to provide. Sure you wont find a phone with internals as good as this but with a huge downgrade in the physical build of the phone certainly poses as a question mark for Redmi.

Here’s The Video

Why The Galaxy S10e Is The New Pixel 3 Killer

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The Pixel 3 and the Pixel 3 XL are both exceptional smartphones when it comes down to their all round performance. As a flagship released in 2018 both the smartphones rock the Snapdragon 845 SoC which is pretty standard. The Pixel devices do add a layer of smoothness when Android smartphones are considered but the price and the release date of the smartphone has put Google at a tough spot.

Google’s Approach For The Pixel In 2019 – $200 Slashed Off

Google’s smartphone approach has been very different ever since the Pixels. The Pixel smartphones instead of releasing at the start of a year end up releasing in October only 4 months behind smartphones to be released the next year. This small gap especially in the Android market space puts Google in an awkward position with only 4 months for the device to keep up with its competition. Google’s marketing has been very unique and it is arguable that the smartphone has a set of features exclusive only to Google mainly in the software department.

Google reportedly sliced off $200 off their Pixel 3 lineup with the Pixel 3 XL now coming in at $699. This move would surely attract more consumers but Google doesn’t really hold a huge chunk of market space and its competitors have come up with devices with a similar price tag but with updated internals. The Galaxy S10e is a perfect example of a crisis Google has to face thanks to new budget smartphones crushing the levels of innovation. With a striking difference in internals and geometry, the Galaxy S10e offers a better design thanks to the punch hole design. The front of the device looks a lot cleaner and as far as other features are concerned, Samsung has fitted the Galaxy S10e with the top of the line camera sensors, in display fingerprint sensors and the latest update of One UI.

The Galaxy S10e – A Smartphone Built To Kill

As MWC 2019 proceeds, a ton of new smartphones begins their journey powered by the new Snapdragon 855 SoC. Most of them hosting 5G capabilities, better efficiency and better numbers in general. Samsung itself did unveil the Galaxy S10 in all its glory with a ton of new improvements and a much better design. With the regular S10, Samsung also unveiled the Galaxy S10e for a more budget oriented audience. The phone itself is remarkable even by 2019’s standards with the top of the line specifications and features.

Coming in at only $749, the S10e offers the complete Samsung experience, cutting down on only a few features, such as an extra sensor at the front and back compared to the other S10s. Moreover, the device consists of the same materials used for the other S10s including the main SoC, the 855. Samsung has clearly transmitted its message to competitors and has delivered a flagship with flagship grade features at such an affordable price.

Conclusion & Ending Words

For a person to purchase a smartphone in 2019, given the options he’d clearly go for the Galaxy S10e since it is the more sensible choice. Excluding pure die hard fans of Google and its software experience most would rather enjoy having the most updated specs and internals than a phone having last year’s specs while costing almost the same. For Google to succeed in the fast paced smartphone world, they’d need to level up their game and pose a more serious threat to the kingpins of the smartphone world. With Chinese manufacturers termed to be the underdogs, Google’s place yet remains unknown and uncertain.

Fortnite’s $100M World Cup Detailed – Here’s how it’s about to go down

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To say that Fortnite is a popular game among current Gamers is an understatement. The game has had huge success after it came out and quickly traveled to the top and became the most played game beating other very big titles like PlayerUnknown’s Battlegrounds. It has become so successful that Epic has decided to set an insane competitive prize pool budget of $100,000,000 for 2019.

The Fortnite World Cup

There will be ten weekly Online Open Qualifiers for eligible* Fortnite players. $1,000,000 will be winnable each week starting April 13th till June 16th. The top 100 Solo players and the Top 50 Duos teams from all over the globe shall qualify for the World Cup Finals that is going to be held in New York City on July 26th-28th with a $30,000,000 prize pool for the winning teams. Each player will get at least $50,000 and the Fortnite World Cup Solo Champion shall walk away with $3,000,000 in his pockets.

Perhaps you are not a Battle Royale player, or you were not eligible for the main event, maybe you will be supporting the World Cup by tuning in online to watch: there is something for you! The World Cup Finals shall have a plethora of different events in different modes and formats with custom challenges where you will have an amazing time participating in.

After the World Cup

Epic will continue to award players with $1,000,000 in weekly cash tournaments until the end of this year. Unlike the World Cup, These weekly tournaments shall have a more vast variety of modes and formats for players to play on. Epic seems pretty determined to awarding away the full $100,000,000 to its players in 2019.

Why the Insane Prize Pool?

Despite being Free to Play, Epic made $3 Billion in 2018 which is all thanks to Fortnite’s rising success of course. Epic would be foolish not to nurture and support the game and it’s community. It is quite simple really, Epic takes care of it’s community and the community gives back in the form of growing even more loyal and larger in player base. Fortnite itself is Free to Play which attracts a lot of players on all sorts of platforms but, it makes its revenue by micro transactions. Players can spend money on an in-game currency called ‘V-Bucks’ which is then used to buy in-game items. The different thing they did here is that you can only buy Cosmetic items with the In-Game currency. They made this viable by making it so that any game changing items are provided to all players by default so they can not be bought using V-Bucks. So, Take care of the game itself and it’s player base, and the game shall take care of the company in return.

Samsung Galaxy A10 Renders Emerge – Yet Another Midranger

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Renders of Samsung’s upcoming Galaxy A10 have just emerge online. Following the vague launched of the Samsung Galaxy A30 and A50 earlier this week, leaks are suggesting the inclusion of yet another device from Samsung dubbed as the Samsung Galaxy A10.

The alleged leaks come from one of the trusty leaksters over at Slashleaks. The renders suggest to being originated from an unknown case manufacturer. Renders surfaced suggest to pack the same or virtually similar hardware borrowed from the likes of the Galaxy A30 and A50. However, being the entry-level option of the three, the device would most likely cut off a few more corks to make up for the cost.

While specifics weren’t given, we could easily take the Samsung Galaxy A30 as the closest reference to the upcoming A10. For the sake of looking back at the Galaxy A30, the Samsung Galaxy A30 comes with the newly-introduced Exynos 7904 SoC, 3/4GB RAM, 32/64GB of internal storage and more. Furthermore, both, the Samsung Galaxy A30 and A50 comes with a large 4000mAh battery under the hood.

Given the specs of the Galaxy A30 and where it stands in the lineup, we would speculate the inclusion of a similar spec sheet, minus the extra cameras the A30 and A50 come with. Furthermore, the spec sheet as well as renders suggest the inclusion of a single camera at the back of the device. And given that the battery is the biggest factor in promoting the Galaxy A30 and A50, there’s a good chance we may see the same battery in the Galaxy A10 as well.

With the Galaxy A30 and A50 receiving vague pricing and availability details, there’s a good chance that we may see the Galaxy A10 retail for around $299 now that the Galaxy M series made their debut over the past month or two. Whether Samsung plans to bump down the SoC from the 7904 to another Exynos SoC in their lineup is yet to be seen.

Huawei P30 Pro Prematurely Revealed – Looks Incredible

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It seems like the folks over at Digital Trends may have hit the jackpot at MWC 2019. As Digital Trends’s Andy Boxall reports, they’ve managed to stumble across Huawei’s upcoming P30 Pro while reporting at Huawei’s booth at MWC 2019.

With the folks over at Digital Trends now open to the new device, they’ve managed to get a few shots of Huawei’s upcoming flagship, the P30 Pro. The neat pictures taken of the device reveal some minimal changes across the board when it comes to the overall design of the device.

Following in the Huawei P20/P20 Pro’s legacy, the Huawei P30 Pro continues to feature a trio of cameras at its back. However, unlike last year’s P20 Pro, Huawei has allowed the third sensor to join the pack, giving the Huawei P30 Pro a much cleaner presence. Furthermore, being an engineering sample for internal testing, the device lacked Huawei’s and Leica’s branding and instead, mentioned a Vogue and Link where once the Leica branding used to reside.

Regarding the front, the folks over at Digital Trends had to keep quiet for the official launch of the device. However, they also noted that the display of the device that they had featured a dummy display instead of the real deal. In addition to that, since there was no display, they didn’t get the chance to peak on the internals of the device. Whether the device would feature a notch similar to last year’s P20 or if Huawei plans to go with the punch-hole notch is yet to be seen. Either way, we’re keen to see how all of this plays out given how aggressive Huawei has been over the past year.

Can’t wait to see what Huawei has in store for 2019, especially given how the 5G has been the big focus point for the company.

Tom Clancy’s The Division 2: Open Beta Details Revealed.

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Tom Clancy’s The Division 2 launches on March 15th, but, Ubisoft went ahead and announced on February 12th, that there will be an Open Beta from 1st March through the 4th of March. Yesterday they also announced some new details, patch notes, and uploaded a trailer for the Open Beta on their youtube channel.

With Ubisoft coming out with new games this year like the remaster for Assassins Creed III, Trials rising, Far Cry: New Dawn, and probably one of the most awaited games of this year, Tom Clancy’s The Division 2. The Open Beta has a lot to offer and will keep the players occupied for the duration of the Beta. As for the details on the Open Beta, they can be found on their news post as below:

Open Beta preload begins February 28 at 1AM PT, and the Beta will be playable starting March 1 at 1AM PT. The Division 2 launches on March 15 for PS4, PC, and Xbox One.

Ubisoft News

The Open Beta includes three main missions, which is one more than the Private Beta. You will be able to roam around in an open world in the state of Washington DC. Lastly, there is the EndGame which is a huge plus. Unlike the last game, you get more to do after you finish the game this time around with Endgame which includes one additional mission dubbed ‘The invaded mission’, 4vs4 PvP battles, PvPvE Dark Zones, and you get access to one of three specialized classes that will help you fight the most brutal enemy faction of all: the Black Tusks.

Participating in the beta alone will get you goodies to keep like the ‘DC Patriot weapon skin’ and the ‘Capitol Hill backpack trophy’. Complete the Invasion Mission and the Dark Zone East introduction mission and earn yourself a Capitol Hill arm patch and a Supply Crate backpack trophy. Lastly, complete a certain set of tasks in-game and you will unlock rewards that you’ll be able to access in the full game.

Nokia 9 PureView Introduced – Packs Last Generation Specs With Next Generation Cameras

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Ever since Nokia’s comeback to the mainstream smartphone market, the brand has released some wonderful smartphones with a very balanced and charming approach. HMD Global has surely brought back the classic tech giant with a new fleet of mobile phones with fascinating features. From the classic looking Nokia 210 to the brand new Nokia 9 PureView, Nokia’s entry into 2019 is praise worthy to say the least.

The Nokia 9 PureView – A Delight For Photography Enthusiasts

The Nokia 9 PureView is undoubtedly the star of the show and with the phone are a ton of new quirks and features brought to life. The Nokia 9 instead of following all the trends which reside in the minds of brands like Samsung, Apple, Xiaomi and Huawei have opted for a more mature and more intriguing approach. The Nokia 9 instead of going with the flow of maximizing screen to body ratios and 5G has offered a very neutral and accessible smartphone.

The phone tries its best to tick all the right boxes and provide a complete experience which not very smartphones tend to achieve. Powered by the Snapdragon 845 processor, the Nokia 9 isn’t the most powerful smartphone you’d find in 2019 but with quality, quirks to go along the phone proves to be a strong contender in the modern smartphone space. One of the neat features about the smartphone is its inclusion into the Android One program which has been Nokia’s policy throughout its phones. The Android One program greatly affects the software experience and having a completely stock experience and with constant updates to go along, Nokia has done a wondrous job in this particular area.

Specifications – Quirks & Features

As for the specifications of the Nokia 9, the smartphone packs respectable power. Having last generation specifications on a newer smartphone isn’t a new thing though. Last year we saw LG releasing their smartphones with older SoCs while being cost effective. Having an older processor doesn’t really affect much to the user. With most of the world running on the 845, Nokia’s 9 would fit in perfectly.

Other specifications include a 5.99”-inch QHD+ display an in screen fingerprint sensor and a 3320 mAh battery along with the latest Android Pie. The phone is infact water resistant and does have a USB-C port while getting rid of the headphone jack. The complete specs and features of the device are listed under.

Nokia 9 PureViewSpecifications
CPUQualcomm® Snapdragon™ 845 Mobile Platform
RAM6GB LPPDDR4X/128GB
Storage128 GB
DisplayPureDisplay 5.99” QHD+ pOLED
2K HD
Cameras5 x 12 MP, f/1.82 (2 x RBG, 3 x mono)

Front: 20 MP, display flash
BatteryIntegrated 3320 mAh with Qi Wireless Charging
Size155 x 75 x 8 mm

The Highlight Of The Phone – First 5 Camera Setup On A Smartphone

The cameras on the Nokia 9 are definitely the highlight of the device. With a 5 camera ZEISS setup, a first for any flagship the Nokia 9 compels even the best of smartphones to a camera quality contest. The Penta camera setup all works together to bring in the best quality image possible. All five of them being the same 12MP resolution offering exceptional dynamic range and allowing 10 times more light to enter than a single sensor. With three f/1.8 monochrome sensors and two colour sensors, the Nokia 9 manages to capture immense visual quality.

While still holding the regular depth sense, high dynamic range capabilities and much more the camera set up on the Nokia 9 shows us a glimpse of what the future of smartphones may hold. For enthusiasts, the camera app on the phone has been completely revamped with a more streamlined UI and more added features such as a dedicated RAW monochrome option. With such high-quality images, users can now edit their raw files on the phone using Adobe’s photo editing apps.

Pricing & Availability

The Nokia 9 PureView is already available for sale and is available for $699. The folks over at Nokia did, however, confirm the fact that the Nokia 9 isn’t their flagship phone and a sort of experiment. This statement could mean that Nokia has a bigger and smarter smartphone under their sleeves which would compete against a more mainstream market. The Nokia 9 itself proves to be a very well balanced smartphone and fit for photography enthusiasts breaking new barriers of innovation.

Samsung Galaxy A30 & A50 Launched – Two More Mid-Range Devices With Decent Premiums & 4000mAh Batteries

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Samsung has finally lifted the curtains over the Galaxy A30 and A50 following an amid series of leaks at MWC 2019. The newly introduced devices are set to captivate the mid-range market across the world catering modern hardware for mid-range prices.

Samsung Galaxy A30

The newly-announced Samsung Galaxy A30 and A50 come with a ton of things in common. As their name suggests, the latter of the two, the Galaxy A50, would offer a better overall experience compared to the Galaxy A50 thanks to a bump in its internal spec sheet.

The Samsung Galaxy A30 is set to launch some decent internals. The Samsung Galaxy A30 would be powered by Samsung’s in-house Exynos 7904 SoC and would feature either 3/4GB RAM, 32/64GB of internal storage, a dual rear camera setup, and a 4000mAh battery.

Furthermore, the device would feature a 6.4-inch Super AMOLED display featuring an Infinity-U notch as well as the usual Samsung set of features. With the Samsung Galaxy A30, you would get your usual rear fingerprint sensor, support for Samsung Pay and even Samsung’s darling, Bixby.

Regarding the camera setups, the Samsung Galaxy A30 comes with a dual rear camera setup as well as a single camera up front. The dual camera duo consists of a 16MP shooter plus a 5MP shooter (for depth). Up front, the device features a 16MP selfie camera for those who care the most about it.

Samsung Galaxy A50

The next device Samsung revealed today was the Samsung Galaxy A50. The Samsung Galaxy A50 comes with a same display and shares a decent amount of the spec sheet with the A30. However, being the higher specced of the two, the Galaxy A50 packs Samsung’s Exynos 9610 and would feature either 4/6GB RAM, 64/128GB of internal storage, a triple rear camera setup and the same 4000mAh battery as the Galaxy A30.

Furthermore, the device utilizes the exact same display as the Samsung Galaxy A30, sports the Infinity-U display as well as a decent set of features with the exception of a few upgrades. With the Galaxy A50, you’re looking at an under-display fingerprint sensor, support for Samsung Pay and Bixby.

Regarding the camera setup on the Galaxy A50, Samsung upgrades the shooter with an extra camera as well as grants a few sensor upgrades under the hood as well. With the Galaxy A50, you’re looking at a triple camera setup consisting of a 25MP. 5MP (for depth) and 8MP (ultra-wide) trio. Up front, you’re looking at a camera upgrade as well to a healthy 25MP sensor.

Regarding pricing, Samsung hasn’t given any word on that. In addition to that, Samsung didn’t reveal the any details regarding the device’s availability either.

Sony Xperia 1 Revealed – Banks On New Camera Improvements & 21:9 4K Display

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Sony has finally revealed their new lineup of devices for 2019. With Huawei, Samsung, Xiaomi and others calling it a day, Sony is making sure that they’re latest launch isn’t underestimated. With the debut of the Sony Xperia 1, Xperia 10 and Xperia 10 Plus, Sony is calling for a comeback. Here’s everything you need to know about Sony’s Xperia 1.

Sony Xperia 1 – Flagship Game Is The New Market To Regain

Sony Xperia 1 – Specs & Features

Sony’s newly introduced Sony Xperia 1 doesn’t disappoint, that’s for sure. With leaks suggesting the inclusion of a 21:9 display, pretty much everyone has been anxious to see if that may end up being the case. With the Xperia 1, the star of the show is the new 21:9 6.5-inch 4K OLED display upfront.

However, that’s not the only thing the Xperia 1 is banking on. For the first time in years, Sony’s Xperia 1 finally looking like a device that wants revenge. Not only does the Xperia 1 bring an impressive display to life, but also a host of notable camera improvements, with more than a few of them landing on the video side of the spectrum rather than the photography side of things.

Starting with the specs though, the Xperia 1 comes with all the bells and whistle of a flagship from 2019. With the Xperia 1, you’re looking at a Snapdragon 855 SoC, 6GB RAM, 128GB internal storage, a triple 12MP setup for the rear, an 8MP selfie camera up front, and a 3300mAh battery under the hood.

IP65/68 water-resistance still makes its make here in 2019 and so does the Type-C port with a host of Sony’s in-house audio enhancements on top, continuing its 404 appeal towards the headphone jack. Furthermore, the Sony Xperia 1 comes with support for 2019’s new Gorilla Glass 6 up front and on its back, NFC, a USB 3.1 Type-C port and a whole lot more.

Sony Xperia 1 Cameras – This Is Definitely One Tiny Beast

Beginning with the new camera improvements, the Sony Xperia 1 brings 21:9 4K video recording, Eye AF, 10FPS continuous shooting, advanced OIS/EIS capabilities, and more. Furthermore, the Sony Xperia 1 comes with several other advanced improvements too. With the help of BIONZ X Mobile, Sony adopts a number of camera techniques from its professional Alpha mirrorless camera range. Improvements include the aforementioned Eye AF, RAW noise reduction, and several other image processing techniques from Sony’s Alpha camera lineup.

Speaking of camera improvements, the star of the show with this year’s Sony Xperia 1 lineup is the triple camera setup on the rear. All three cameras consist of a 12MP sensor with varying focal lengths to enable a wide range of camera FOVs. Not only do we get to see the likes of a normal standard camera, but the inclusion of an ultra-wide shooter and telephoto camera too. To make the experience even better, Sony has decided to include Hybrid OIS/EIS for the standard and telephoto shooters while skimping OIS/EIS on the ultra-wide shooter on the back.

Focal lengths range from 16mm to 52mm, enabling the Xperia 1 to be an incredible option in a wide number of scenarios. The ultra-wide angle shooter on the Xperia 1 trumps the competition with its 135° FOV all-the-while the standard and telephoto shooters continue the usual 78° and 45° FOV.

Sony Xperia 1 Pricing, Availability & Conclusions

With the new Xperia 1 revealed, the Sony Xperia 1 hangs in the balance for one category, and that’s the availability and pricing for the device.

However, one thing that we are sure of is the fact that the device would come in three colors at launch. If you’re looking for the Xperia 1, it comes in Black, Purple, Grey, and White. Furthermore, unlike many other devices around it, the Sony Xperia 1 comes in one variant only featuring 6GB RAM and 128GB of internal storage under the hood.

Regarding our final thoughts of the device, the Sony Xperia 1 definitely looks like a much more intriguing device. Not only has Sony finally elevated itself back into the game, but it has also made sure that the Xperia 1 adapts to casual users and well as professional users alike, regardless of their background.

I mean, what doesn’t the Xperia 1 fulfill here. Display? Camera? Performance? Pretty much everything is here. In addition to that, we couldn’t forget the fact that the Xperia 1 comes with a host of camera improvements from its elder cousins too.

While pricing isn’t out yet, what would tilt our decision towards the Xperia 1 would be its camera setup, that’s for sure. While manufacturers are feeling a while lot hitting quadruple digits, albeit on the higher-end, we wouldn’t mind to see the Xperia 1 hit the $900-$1000 price point, that’s for sure.

What we would have loved to see though is the inclusion of a larger battery and the inclusion of the headphone jack again. While latter of the two seems unlikely, probably the next Xperia flagship would be able to deliver on that. Can’t wait to see what next year’s Xperia flagship is called.

‘JustGiving + Gaming’ The gamer’s guide to give.

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A fundraising platform JustGiving is rolling out Tools to help Gamer’s stream, organize, and raise money for their choice of charity. With this, you can easily learn how to Start and Organize your own Charity Game Streams.

JustGiving is a platform that helps people Fund charities or helps them start their own Fundraising/Crowd Funding campaigns for the causes they believe in. JustGiving has empowered Video Game streamers in the past and helped them raise money for charities. The streamers do challenge streams like the ‘24 Hour Charity Stream’ or do various challenges on stream. Their new ‘Suite of tools’ can be found at their new Hub.

The Hub provides any information that anyone wanting to hold a charity stream could need to know like guides for setting up streams, Stream overlays, Tips and suggestions on the type of games to play to garner more viewers along with other helpful tools. To spice up the competition, there is also a ‘Hall of Fame’ with four different categories that are nominated by you, the viewer. If you are not a streamer do not worry, they also have something for the viewers. They have a list of ongoing events that you the viewer can watch and contribute to.

This is a positive inclusion to the world of Videogame Streaming. This would help not only the current but new streamers who can help others by doing something which was nothing more than just a hobby. Keeping all of that in mind, you should know that the people over at JustGiving do take their own cut out of all this. So, It would be better if you went directly to the cause wherever it is possible.

With everything said, This is still a positive move from the folks over at JustGiving. Since 2019’s just started, some charity events have already started. So go take a look at their Events page or perhaps start doing your own Charity streams and help the cause of your choice. Help spread some good with the power of Video Games!

LG G8 ThinQ & G8s ThinQ Launched – Features New “Hand ID” And Camera Improvements

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LG has finally unveiled a series of flagships at MWC 2019. With MWC 2019 underway, Huawei, Nokia and more have ticked their launches by now. With LG next on the list, it seems like LG isn’t holding back with their launches this time around. At MWC 2019 today, they’ve unveiled their new LG V50 ThinQ, G8 ThinQ as well as their LG Dual Screen. Here’s everything you need to know about the LG G8 ThinQ.

Unlike the new LG V50 ThinQ, the LG G8 ThinQ is dedicated to be your everyday flagship. In typical LG fashion, LG hasn’t made major design changes this year. Apart from the addition of the notch last year, it seems like LG is sticking to its guns this year with the usual LG G8 ThinQ this year.

Just like every 2019 flagship, the LG G8 ThinQ features the new Snapdragon 855 SoC, 6GB RAM, 128GB of internal storage, 3500mAh battery and a 6.1-inch QHD+ 3120 x 1440 display. And just like last year’s LG V40 ThinQ, LG has had added another camera this year and would be calling the new device the LG G8S ThinQ.

The LG G8 ThinQ comes with a dual camera setup at the back while the LG G8S ThinQ comes with a triple camera setup. The triple camera trio on the LG G8s ThinQ consists of a 13MP/12MP/12MP trio dedicated with wide, standard and telephoto capabilties. However, if you do plan to go with the G8, you’re looking at the dual camera setup consisting of a dual 12MP setup with the second camera specializing in telephoto shots.

However, it’s not all about specs this year. Not only has LG shaked its camera setup a but, but LG has made sure to include their new “Crystal Sound OLED”. This means that the LG G8 ThinQ emits sound from the display itself.

In addition to that, LG has added a ton of trickery to the camera itself on the LG G8 ThinQ. However, the more notable trickery comes in the form of the front camera setup and the rear camera’s video recording capabilities.

LG has put a ton of emphasis on the LG G8 ThinQ’s separation techniques where the LG G8 ThinQ is capable of distinguishing depth. The new blurring effects could now be applied to videos too. The LG G8 ThinQ is now capable of separating the background in videos even better this year. The same improvements follow up onto the selfie camera as well. However, the bokeh effect is further enhanced by the addition of a Z-Camera and IR camera up front. This means that you’re potentially looking at better portrait shots as well as support for 3D depth mapping to unlock your phone, similar to what we’ve seen from Apple’s FaceID.

In addition to the inclusion of Face ID-like biometric, LG has went as far to include their new “Hand ID” authentication method where LG claims to have made yet another breakthrough in biometrics. With the LG G8 ThinQ, you would be able to unlock the device with a simple glance of your hand. And if you’re skeptical, LG says that it uses an “advanced palm vein authentication method” and is more secure than your usual fingerprint sensor.

Furthermore, LG added what they call “Air Motion”. Air Motion, like the days of the Galaxy S3/S4, allow you to do various simple tasks via simple hand gestures. Commands include answering and declining calls, taking pictures, controlling your media and more.

As usual, LG’s throwing in a ton of their usual goodies as well. LG has carried forward its stereo speakers, 32-bit Hi-Fi DAC, NFC and IP68 water and dust resistance to the G8 ThinQ as well.

With that out of the way, the LG G8 ThinQ would come in three colors at launch, namely, Carmine Red, Aurora Black, and Moroccan Blue. Pricing hasn’t been reveal yet but we would update you folks here once we do get confirmation on either of the two missing details.

Huawei Mate X Unveiled – A Galaxy Fold Killer Already?

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With MWC 2019 underway, pretty much every major smartphone OEM is on board to unveil their plans and products that would define 2019 and the future ahead. With Xiaomi and Samsung done with their launches and keynotes, it’s about time Huawei showcases their technology.

Following the initial Huawei Mate X leaks earlier this week, Huawei has finally unveiled the Huawei Mate X at MWC 2019. The Huawei Mate X is the first foldable device that would support 5G out of the box and would be able to flex either way, just like the Samsung Galaxy Fold from earlier this week.

The newly-announced Huawei Mate X features a unique foldable design, the Kirin 980 SoC, the Balong 5000 5G modem, 8GB RAM and 512GB of UFS 2.1 internal storage. Furthermore, the device packs two batteries under the hood for a total of 4500mAh capacity for it power your device for some long sessions.

Unlike Samsung’s Galaxy F folding design, the design of Huawei’s folding device consists of an actual border than you could actually grip. Not only that, but with the help of that, Huawei has managed to squeeze in a fingerprint sensor as well as a host of other capabilities under the hood. When folded, one side of the Huawei Mate X reveals a 6.6-inch display on side on the grip side and another 6.38-inch display on the rear. When unfolded, the device reveals a beautiful 8-inch AMOLED panel.

And that’s definitely speaking volumes. Samsung’s Galaxy F, when folded, only reveals a 4.6-inch display, that too, that doesn’t extend all the way to the corners. This means that when the Galaxy Fold is folded, you’ll not only see some major bezels, but also a forehead and chin combo upfront.

Being a Huawei phone, Huawei continues its partnership with camera company, Lieca. With the Mate X, you get to see a 40MP wide shooter, a 16MP ultra-wide shooter, and an 8MP telephoto shooter to keep Huawei’s camera rankings on top. And while DxOMark hasn’t tested the device yet, Huawei has included a few more improvements to its camera to keep itself ahead of the game.

What’s incredible about the Huawei Mate X apart from its design is the lack of a notch. Huawei has completely ditched any front cameras and have opted to install them onto the grip of the device. This means that when the device is folded or unfolded, you would experience the Huawei Mate X’s display to its fullest, making the Huawei Mate X not only enjoyable for media consumption, but everyday use as well.

Powering all the internals is a job for the 4500mAh battery on the inside of the device. Not only does it have a large battery, but Huawei continues to dominate the charging front with the Huawei Mate X featuring support for Huawei’s in-house 55W SuperCharge technology that completely dwarfs Samsung’s charging technology.

Regarding pricing, you thought that the Samsung Galaxy Fold was expensive, the Huawei Mate X would retail for €2200 (US $2600). Huawei claims that the device would be available at an unconfirmed date around the middle of 2019. However, with US disparaging Huawei as much they could, it seems like the Huawei Mate X would be limited to certain European and Asian markets following the 5G revolution.

Xiaomi Mi Mix 3 5G Launched – Sports New Snapdragon 855 SoC & X50 Modems

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Xiaomi today announced the 5G version of the Mi Mix 3. 5G is definitely one of the most talked about feature of 2019, apart from smartphone manufactuers focussing on a completely bezel less smartphone, 5G is what seems to be the future of innovation. With Samsung first announcing the Galaxy S10 hosting 5G capabilities, Xiaomi is not far behind with the Mi Mix 3.

The Mi MiX 3 5G – Powered By The Snapdragon 855 SoC

The Mi Mix 3 already being a solid flagship phone with a unique slider mechanism acted as a pivot point for Xiaomi’s gameplan towards completely bezel-less smartphones. Xiaomi in an interview did express its desires to launch a 5G Mi Mix phone while being extremely vague regarding details. Today in Spain, however, the brand has finally showcased the 5G version of the phone and it is stunning. Contradicting the leaks, Xiaomi did confirm that the phone is, in fact, identical to the original Mi Mix 3 when it comes down to the bare basics.

Specifications & Features – What’s New?

The 5G variant of the phone does, however, add another layer of improvements over the then perfect Mi Mix 3. The 5G Mix 3 although having the same exterior packs more than just a punch when it comes down to the internals. Rocking the invincible Snapdragon 855 for a flagship-grade performance paired with the X50 modem to support 5G. The rest of the features, on the other hand, are identical to last year’s Mix 3. With European markets ready for 5G, Xiaomi’s Mi Mix 3 would be one of the first to actually supply to the ever-increasing demand sharing the market with just Samsung. As Xiaomi’s grip towards Europe strengthens we could expect to see more from the manufacturer for the region.

As far as 5G capabilities are concerned the Mi Mix 3 completely harnesses the power of 5G. The presenter did make the company’s first 5G video call from Spain. 5G would not only bring in greater speeds, low latency and a new era of mobile connectivity but would enhance the already existent smartphone experience significantly. Powered by the Snapdragon 855, the Mi Mix 3 5G is more than capable of handling tasks meant for 5G.

Pricing & Availability – Starts At € 599 Only

As for the pricing and availability, the Mi Mix 3 5G would cost 599 EU and would start shipping this May. The phone itself is to be available in two colours, namely Onyx Black and Sapphire Blue. Taking the actual specifications into consideration and the fact that the phone hosts the same processor as the Galaxy S10 which launched this week, Samsung certainly has some tough competition.

Xiaomi’s Upcoming Mi Mix 3S Teaser Leaked, Hosts 5G Capabilities

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Xiaomi’s Mi Mix 3 proved to be a game changer for the brand. Having a slogan of manufacturing a completely bezel-less smartphone the Mi Mix 3 achieved just that at a cost of aesthetics and a slider mechanism. As for the future of the Mi Mix brand, Xiaomi did actually express its desires on making the Mi Mix 5G compatible in coming days. In our interview, the brand expressed that the phone would, in fact, be based on a separate SKU.

As MWC 2019 nears, we noticed Huawei’s poster about their new foldable 5G prototype after the reveal of the Galaxy Fold. Today, on the other hand, we’ve uncovered a teaser from Xiaomi about a new smartphone most probably the Mi MiX 3S. After Samsung’s take on 5G, it seems that Chinese manufacturers are catching up with their phones as well. 5G, for now, is a pretty new topic and hosts potential for a major market share throughout the upcoming years. It seems clear that Xiaomi would definitely want some piece of that especially for the Asian markets where they tend to be very influential.

The phone itself though seems to host the same slider mechanism like the Mi Mix 3 but is sleeker, slimmer and more seamless. The top bezel and the chin of the phone are definitely smaller than the Mix 3 and the thickness of the phone is cut significantly even by regular smartphone standards. Having the same magnetic slider could mean that IP ratings are way ahead for the phone to pass. Having 5G would most certainly mean that the phone will, in fact, rock the Snapdragon 855 along with the X50 modem. With Xiaomi’s market share expanding internationally at a rapid pace they would most certainly want the Mi Mix 3S to set a standard at an international grade for users worldwide.

With 5G technology ready in America and Europe, Xiaomi has been working tirelessly for it’s European markets. The brand dethroned Samsung in Ukraine to become the best smartphone brand, opened its largest Mi store in Paris, France and launched its fleet of devices in the U.K. With the Mi 9 introduced and now their 5G Mi Mix, the company is definitely heading into the right direction.

Fortnite Would No Longer Have Planes In Season 8, Confirms Epic Games Developer

It seems like fans of Fortnite may need to say bye bye to their love-hate relationship with the X-4 Stormwing Plane. Confirmed by one of the developers at Epic Games, planes would no longer be a thing when Fortnite Season 8 arrives.

The X-4 Stormwing Plane has been one of the major staples of Fortnite’s Season 7. Not only did it finally introduce a new method of transport, but it also showcased what Fortnite’s Battle Island looks like from the skies. Soon after the introduction of the plan, fans felt that the plane was extremely overpowered and therefore, was nerfed, in the updates that followed. With the nerfs finally amended, players finally found the plane to be much more calming than its initial release.

With the X-4 Storming now finally being confirmed of being vaulted ahead of the beginning of Season 8, there’s a good chance that Season 8 may be bringing some decent changes to the map as well may even be introducing a new vehicle for the game. What that vehicle or map changes are is yet to be seen. But for now, the fate of Season 7’s new location, Frosty Flights, hangs in the balance.

For now, all we’re excited to see is how Fortnite story progresses over time now that Fortnite Season 8 is underway and by the looks of it, we’re expecting some major changes ahead of the season update. Let’s hope that the ziplines stay for good. You couldn’t appreciate them enough.