Some Halo Infinite Players Have Reported Weird Issues With the Skill-based Matchmaking in the Multiplayer, Which May Be Related to a Recent Update

Recently, Halo Infinite received the Lone Wolves update from 343 Industries, which added a tonne of new content and bug improvements. Some Halo Infinite players, however, believe that a later patch applied during Season 2 inadvertently made the skill-based matchmaking worse in some respects.

In recent days, several Halo Infinite players have expressed their dissatisfaction with the FPS, and many are attributing their complaints to a covert upgrade that was issued that made the skill-based matchmaking worse than it has ever been.

Apex Legends, Call of Duty, Fortnite, and Valorant are just a few of the well-known games that have made use of SBMM to pair players of similar skills in their online multiplayer modes. The SBMM normally guarantees that players aren’t at a regular disadvantage, however, occasionally difficulties with it are noted by a game’s community. However, it appears to have been altered in Halo Infinite to be stricter than previously.

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Despite the fact that skill-based matchmaking has been a part of Halo Infinite’s multiplayer since the game’s release, some fans point to an update that sprang out of nowhere and altered the gameplay’s flow.

The patch was reportedly installed a few days ago, and Reddit user AkazayaNine claimed that it is now taking substantially longer to find multiplayer matches and that, once they do, the competition is much higher than it was before. Hantzle-, another user who noticed the hidden Halo Infinite patch’s modifications, shared a screenshot of a match with below-average scores and the implication that the players aren’t having fun.

Fans of Halo Infinite are rejecting the SBMM as it stands, according to the posts made by these Reddit users and the responses that followed. Many fans are pointing to Halo Infinite’s ranked playlists as a multiplayer mode for hardcore players to use so that casual playlists can be completely ignored and more like the prior Halo games.

Some fans have urged that 343 Industries go back to the previous practice of pairing players based on connection rather than ability level, even though many Halo Infinite players have advised others to stop playing the game if SBMM upsets them.

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The most notable issue prompting players to quit is Halo Infinite’s desync, which prevents player hits from accurately registering. The new SBMM flaws add to other difficulties leading people to leave. In order to convince other Halo fans that Halo: The Master Chief Collection’s matchmaking could be worthwhile to try while they wait for a patch to Halo Infinite’s SBMM, some Halo enthusiasts have taken advantage of the chance to praise the game’s matchmaking.

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Whether or not the recent update made SBMM worse, many Halo Infinite players have speculated that the smaller group that is still dedicated to the game today may only have a few casual players remaining. Although skill-based matchmaking has been an element of Halo Infinite’s multiplayer since the game’s release, these enthusiasts point to a recent update that modified the gameplay speed.

The patch was supposedly introduced a few days ago, and Reddit user AkazayaNine explained that finding multiplayer matches is taking substantially longer, and once found, the match is far more competitive than the prior normal experience. Another user, Hantzle-, noticed differences as a result of the concealed Halo Infinite patch, posting a screenshot of a match with below-average scores and the hint that they aren’t having fun.

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