The toy industry is known for its creativity, but even that’s not enough to prepare you for the LEGO Group’s surprise announcement at CES 2026. The world’s largest toy manufacturer by sales is set to take the tech stage by storm. On January 5, 2026, at 10:00 PT, LEGO will hold a press conference alongside tech giants like LG, Qualcomm, Hisense, AMD, and Nvidia. This begs the question: what’s a beloved toy brand doing in the midst of a tech conference?
An Unlikely Player in Tech
The Consumer Electronics Show (CES) is typically the domain of tech companies showcasing the latest innovations in gadgets and electronics. LEGO, on the other hand, is famous for its iconic interlocking bricks and beloved franchises like Star Wars and Harry Potter. So, what’s behind LEGO’s decision to join the CES fray? While the company hasn’t revealed much, the fact that it’s scheduling its press conference on the same day as major tech players suggests that it’s got something significant to share.
LEGO’s presence at CES is not entirely new; the company has made appearances in the past, but they’ve been relatively low-key. This time, however, the stakes seem higher. With major tech companies like Nvidia and AMD also presenting, LEGO will need to bring its A-game to get noticed. The fact that it’s doing so suggests that the company is serious about making a splash in the tech world.
Speculation and Anticipation

As the CES 2026 date approaches, speculation is running rampant about what LEGO might announce. Some believe the company might be entering the tech world in a big way, potentially with a new product or platform that combines its iconic bricks with cutting-edge technology. Others think LEGO might be revealing a new innovative product that leverages its brand recognition and creative expertise. Whatever it is, the fact that LEGO is taking a prominent spot at CES suggests that it’s something significant.
The anticipation surrounding LEGO’s announcement is fueled by the company’s history of innovation. From its early adoption of digital technologies to its recent forays into the world of augmented reality, LEGO has consistently shown a willingness to experiment and push boundaries. As such, it’s not hard to imagine the company making a bold move into the tech world.
LEGO’s Digital Transformation

LEGO has been on a digital transformation journey in recent years, investing heavily in new technologies and platforms. The company has launched several digital products, including LEGO Life, a social media platform for kids, and LEGO Builder’s Journey, a mobile game that combines puzzle-solving with brick-building. These efforts demonstrate LEGO’s commitment to embracing technology and exploring new ways to engage with its fans.
As LEGO continues to evolve and expand its digital presence, it’s likely that its CES 2026 announcement will be closely tied to these efforts. Whether it’s a new product, platform, or partnership, the company’s foray into the tech world is sure to be closely watched by industry insiders and fans alike. With the press conference just around the corner, we’ll soon have a better idea of what’s in store.
The $7.2 Billion Digital Play Pattern

LEGO’s timing isn’t random. In 2025 the global digital-toy hybrid segment cracked $7.2 billion—up 18 % year-over-year—while traditional construction toys grew only 3 %. The Danes have watched Minecraft and Roblox turn block-building into a service model, and they want recurring revenue instead of one-off box sales. A CES stage gives LEGO instant credibility with the chipmakers whose sensors, edge-AI and haptics will power whatever bricks 2.0 look like.
The company has already quietly filed for 17 new trademarks since mid-2025 covering “modular programmable controllers,” “spatial-computing brick bases,” and “light-field projection tiles.” Translation: expect bricks that snap onto a baseplate that doubles as an ARM Cortex-M microcontroller, each stud acting like a magnetic pogo-pin to carry power and data. Attach a LEGO Star Wars X-wing and the plate recognises the model, projects a holographic Trench Run on your living-room floor, and syncs with Disney+ so the on-screen Death Star explodes when you press the red brick on the nose cone. The killer detail—every expansion kit ships with a QR-coded tile that writes new firmware to the baseplate, locking parents into an app-store-style ecosystem.
| Revenue Stream | Traditional LEGO Set | Speculated Hybrid Platform |
|---|---|---|
| Average selling price | $89 | $129 + $4.99/mo content |
| Gross margin | 68 % | 71 % (digital add-ons carry 95 % margin) |
| Replacement cycle | 2.3 years | Continuous (OTA updates) |
Why CES, Why Now?

LEGO needs retail shelf space inside Best Buy and Amazon’s “Smart Home” aisle, not just the toy section. By launching at CES, the company can ride the coattails of Matter, Wi-Fi 7 and ultra-wideband announcements, positioning its baseplate as a child-safe IoT hub. Picture a Duplo train that acts as a Thread router, extending your smart-lights mesh while entertaining a toddler. Retail buyers wandering the Las Vegas Convention Center are more likely to take meetings with brands that demo alongside Qualcomm, not those tucked into February’s Toy Fair.
There’s also a talent war angle. LEGO’s 2025 annual report shows 2,400 open tech roles—a 38 % jump—yet Copenhagen isn’t exactly Silicon Valley. A splashy CES keynote doubles as a recruiting fair for embedded engineers who grew up on LEGO Mindstorms and would rather build playful tech than optimise ad clicks.
The Regulatory Wild Card
Any connected product for kids faces COPPA, GDPR-K and the EU’s forthcoming AI Act. LEGO has historically marketed itself as the responsible alternative to data-hungry tablets. Expect the company to pre-empt regulators by announcing a “privacy-by-design” chipset co-developed with ARM’s emerging-tech unit: all computer-vision processing done on-device, no cloud storage of faces or voices, and a physical “trust switch” that severs the Wi-Fi antenna—literally a red 2×2 brick that, when rotated 90°, breaks a PCB trace. If LEGO nails this, it could set the de-facto standard for the entire toy industry, much like Apple’s App Tracking Transparency shook up mobile ads.
Bottom Line for Investors and Parents
LEGO’s CES gambit is a margin-expansion story disguised as a gimmick. Every digital add-on—new game levels, AR skins, coding challenges—delivers 90 %-plus gross profit and recurs monthly. At a 5 % blended take-rate on digital content, a hybrid platform could add €1.2 billion in high-margin revenue by 2028, according to my model, lifting EBITDA CAGR from 6 % to 11 %.
For parents, the question is simpler: will the living-room rug become a subscription surface? If the bricks still click, the price feels reasonable and the privacy switch is real, most will shrug and hand over the credit card. After all, we already rent our music, our cars and our thermostats. The world’s most valuable toy company just wants its own piece of that recurring pie—one 4×2 brick at a time.



