Kazunori Yamauchi, CEO of Polyphony Digital and the producer of Gran Turismo 7, explains that it takes nearly 300 days to build a car from scratch.
In an interview, Kazunori Yamauchi, CEO of Polyphony Digital and producer of Gran Turismo 7, stated that starting from scratch, creating one of the game’s cars takes nearly 300 days. Gran Turismo is a series that is known for the care it takes with each car in its roster. Because of this, it makes sense that it would take a long time to make one in Gran Turismo 7, even though few people would have expected it to take almost a year.
Gran Turismo is a series that places a strong emphasis on immersing the player as much as possible in the driving experience. A VR update to Gran Turismo 7 is the most recent example of this commitment.
A lot of that philosophy revolves around simulating an accurate driving experience for all of the vehicles that are included. It would be necessary to conduct extensive research into the operation of each car in order to create the ideal experience for each one, as well as to manage the developers’ available resources and translate that information into a game.
Kazunori Yamauchi told Impress that it takes about 270 days to build a Gran Turismo 7 car from scratch and that the current production rate should be around 60 cars per year. He also stated that, despite the fact that he acknowledges receiving requests for the return of vehicles like the Mitsubishi Lancer Evolution 4, he asks Polyphony fans to comprehend if they have not.

This is due to the lengthy manufacturing process and the company’s limited resources. He also admitted that there is a gap between what fans want and what he imagines, which means that even if he knows what fans expect, there is no guarantee that fan favorites will be included in Gran Turismo 7’s future content updates.
Despite the fact that Gran Turismo recently achieved a sales milestone, with approximately 90 million copies sold since the series debut, Yamauchi may be referring to the capabilities of Polyphony Digital’s 200 employees.
It is reasonable to assume that the developers will have to strike a balance between producing automobiles that conform to Polyphony Digital’s vision and those that fans have requested if the objective is to produce 60 automobiles annually and one takes 270 days.
Regarding the chasm that Yamauchi referred to, it’s possible that he was referring to the negative reception Gran Turismo 7 received from many fans. While many complained about forced online connectivity, server issues, and monetization, others probably also had concerns about vehicles that were absent from previous games.
While Polyphony Digital balances resources, fan expectations, and its vision for the game, responses to the game may improve as the game receives more content and improves servers.
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