A Great Custom Level Editor Could Be Anchored by Splatoon 3’s Mission Structure. Here’s How

An excellent model for a game like Splatoon 3, which features a large social fanbase and abstract story missions, is Nintendo’s Super Mario Maker.

With the release of Super Mario Maker on the Wii U, Nintendo opened the floodgates for potential level editors, but it hasn’t really explored the possibility beyond a Switch sequel in 2019.

The Zelda Series: A basic dungeon editor was included in Link’s Awakening remake, but it was mostly used for extra objectives rather than as a community resource. Splatoon 3’s story mode makes a strong case for Inklings to get their own custom creation platform, but there are plenty of other Nintendo franchises that could support level editors similar to Super Mario Maker.

In comparison to its predecessors, Splatoon’s Octo Valley and Splatoon 2’s Octo Canyon, Return of the Mammalians is a significant improvement. Those story modes take players on a journey to save the Great Zapfish from DJ Octavio by requiring them to complete platforming stages that instruct players on the operation of various weapons.

Similar to Splatoon 2’s Octo Expansion DLC, Splatoon 3’s story begins similarly before the tutorial area is revealed to be a ruse. It then moves into a more mission-based system around the land of Alterna. It would be very creative to open up these varied tasks to players, and Splatoon’s abstract mission layouts make them ideal for iteration.

How to Edit Splatoon 3 Level Elements Together

Every level in Return of the Mammalians is based on particular weapons or special techniques, though some of them offer more difficult weapon options. However, the variety of objectives offered by each stage goes far beyond the standard enemy gauntlets or stage gimmick showcase; from using soaker blocks that expand when inked to fill gaps and pop balloons on rails. One mission, for instance, creates a massive robot that can climb using moving blocks and switches.

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Players will occasionally be required to use their Inkbrush to draw patterns, destroy crates to match a whale sculpture, fully coat a Moai statue with a paint bucket, and perform other tasks. Very few of these missions use assets that are completely unique; Splatoon 3 makes good use of clever block and enemy placement by showing how each weapon can interact with stage hazards like Octozeppelins and conveyor belts. Except for the final Wily’s Castle-style gauntlet, each stage in Return of the Mammalians is set in an abstract space, so puzzle pieces are free to float among upside-down cityscapes or broken computer graphics.

The Alterna Logs, which can be accessed after finishing each region, reveal that these environments are the fragmented memories of long-dead humanity brought back to life by underground crystal domes. As a result, fans might be able to design their very own Alterna domes in a level editor or spin-off game based on Super Mario Maker. There may be four general categories of objects to place after selecting a background and whether the stage is set above water: Octarians, Platforms, Transit/Level Mechanics, and DecorationsIf just a few selectable completion requirements and weapon types were made available, the possibilities would be endless.

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Splatoon 3 is Already a Social Platform

Splatoon’s story content suffers greatly from its relative disconnection from the main multiplayer shooter. Sponge-like and Inkrail-like objects occasionally appear on multiplayer maps, while soaker blocks, platform-moving propellers, and Inkfurlers can only be found in single-player missions. All of Splatoon 3’s mechanics would get more attention if a custom-level editor was added so that players could create their own domes and share them online.

Additionally, Splatoon as a franchise is more social than other Nintendo classics like Metroid or The Legend of Zelda. In the absence of this social media platform, Miiverse posts have continued to function as an internal mechanic in the Wii U.In addition to liking each other’s posts, players can build lockers for the multiplayer lobby, purchase outfit pieces from the plaza, and more. The abstract design of the story missions justifies simple drag-and-drop constructions, and a custom-level editor where players could share their creations with other Splatoon fans would undoubtedly be a huge hit.

A World Maker mode could be added to Super Mario Maker 2 if Nintendo wanted to go one step further and allow players to construct their own island using Kettles that lead to multiple levels. A “Splatoon Maker” seems like a good idea because the large Splatoon fanbase has received a lot of additional content over the years, including multiple concerts featuring hologram idols.

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