Team Asobi creative and studio director Nicolas Doucet reveals the studio’s next game is its biggest project nonetheless in keeping with an interview at GamesIndustry.biz. The studio has fully grown from roughly thirty-five staff in 2021 to over sixty in 2022, and Doucet expects Team Asobi to expand to almost a hundred employees.
Production for the new game is ongoing, and Doucet desires to possess another analysis & development cluster to explore potential new comes inside Team Asobi. R&D efforts are necessary for Team Asobi because the studio considers new gameplay ideas to implement.

Japanese developers compose roughly 75% of Team Asobi, however, the studio is increasing with talent from around the world. Doucet appreciates the individuality of Japanese game development and also the stress of perfecting game controls. Team Asobi’s next game remains trustworthy to Japanese game style and Doucet desires the sport to want it’s created in Japan.
“We wish to create certain that once folks play our games that there’s a feeling, and you cannot quite place your finger on it, that it’s made in Japan,” Doucet said. Team Asobi wants to succeed by staying faithful to its values in the development and delivering worthy gaming expertise for PlayStation.
The studio’s growth ought to facilitate greatly with the event of an outsized project created for PS5. Team Asobi’s specialization in the refinement of game controls can cause experiences that take full advantage of the PS5’s DualSense controller. PlayStation should still invest in its roots in Japanese game development whereas developing new games catered to a worldwide audience.
Team Asobi may produce one of the foremost roaring titles on PS5 and encourage additional developers to explore new ideas. Currently, Astro’s Playroom for PS5 remains Team Asobi’s solely game on the most recent generation of hardware.
The development team has its sights assail making its biggest title nonetheless while remaining trustworthy to PlayStation’s roots in gaming, the Japanese market. Team Asobi’s Astro larva was developed exclusively for play with PlayStation VR, and Sony’s VR receiver for the PlayStation 4.
Players would head of Astro for the primary time in an exceedingly 3D platforming journey game.

Following the success of Astro Bot, Astro became a mascot-like figure for PlayStation, and also the development of Astro’s rec room began for PS5. Astro’s Playroom is on the market exclusively for PS5.
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